Robot Warfare: Difference between revisions

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<html><img width = 500 src='https://misc.outlawtroopers.io/images/robotWarfare.png?'/> </html>
<html><img width = 500 src='https://misc.outlawtroopers.io/images/robotWarfare.png?'/> </html>


Robot Warfare is a clan-based mode in [[Outlaw Troopers]]. Join a [[Clan]] before taking part. Clans fight for control of planets, earn rewards, and compete on the [[Leaderboard]].


Robot Warfare is a [[Clan]] vs. [[Clan]] game mode in [[Outlaw Troopers]]. Players utilize specialized [[Robot Assets]] to capture nodes, manage resources, and compete for the [[Clan]] Dominance [[Leaderboard]].
== Joining and Fighting ==
* Players without a clan cannot take part in Robot Warfare.
* Only virtual robots can attack or defend a planet. NFT robots cannot fight.
* Combat takes place at the beginning of each hour (for example, 00:00 and 01:00 UTC).
* Clans gain 1 leaderboard point per planet node they control each hour.


==Gameplay Mechanics==
=== Virtual Robot Types ===
===Capturing Nodes===
Virtual robots have different strengths. Choose them for the situation:
Players compete on the MAP to control contested nodes. Holding nodes contributes to your [[Clan]]'s standing and earns rewards.


- Combat Schedule: Combat occurs every hour at the beginning of the hour (e.g., 0:00 UTC, 01:00 UTC).
* '''OWAD (One-Way Attack Drone):''' Cannot be damaged. Attacks first, then self-destructs to damage the enemy.
* '''Paladin:''' Has high HP and low attack. It draws enemy attacks and takes damage before other units.
* '''Enforcer:''' Has balanced attack and HP, with no special ability.
* '''Repairer:''' Has low HP and no attack. It heals units every micro tick.
* '''Disruptor:''' Has low HP and no attack. Before OWADs attack, each Disruptor disables one enemy OWAD.


- [[Leaderboard]] Scoring: [[Clans]] gain 1 point per controlled node every hour.
== Production Matrix, Scrap, and RP ==
* Place NFT robots, Planet Deeds, and Space Stations in the Production Matrix to produce Scrap. NFT robots are for Matrix production only; they cannot attack or defend.
* Research Points (RP) are a new resource. Use RP to upgrade Matrix slots.
* Matrix slot upgrade costs follow a shared global increase.
* Production Upgrade has been removed.


- Node Rewards: Controlling a node grants hourly rewards to all members of your [[Clan]].
== Clan War Chest and Rewards ==
* When clan members defeat an enemy robot, the Clan War Chest gains Scrap equal to 50% of that robot's Scrap cost.
* When a clan member loses a robot they own, the War Chest gains RP equal to 25% of that robot's Scrap cost.
* Planet reward nodes pay from a pooled reward amount instead of paying a fixed amount every hour.
* Planet OLT rewards are shared according to each member's contribution.
* Leaderboard OLT rewards and NFT rewards are also distributed according to member contribution.
* For every 1,000 OLT you receive from the leaderboard, you receive 1 Qwitt.


- Combat: Deploy units to attack enemy-held nodes or defend your [[Clan]]'s nodes. You can freely recall your defending units at any time.
== Planet Recovery ==
Capturing a planet starts a three-hour Recovery period. During this time, the new owner cannot recall its defending units.


===Death & Respawning===
* Successfully defending the planet does not restart the timer.
NFT Robots: If defeated, they will respawn after 3 hours.
* A change of owner starts a new Recovery period.
 
* The planet panel shows the remaining time and disables recall while Recovery is active.
Virtual Robots: If defeated, they are destroyed permanently.
 
== Robot Units & Abilities ==
Each robot has unique base HP, attack power, and production rates. Units provide specific combat or production advantages.
 
<table width='800' class='standardTable'><tr class='tableTitle'>
<td>
Robot Unit
</td>
<td>
Special Ability
</td>
</tr>
 
<tr>
<td>
[[Cipherbot]]
</td>
<td>
Boosts production of itself and immediate neighbors (Cross pattern) by 20%.
</td>
</tr>
 
<tr>
<td>
[[Hoverbot]]
</td>
<td>
Boosts production of all units in the same row and column by 10%.
</td>
</tr>
 
<tr>
<td>
Gamma [[Trooper]]
</td>
<td>
Boosts production by 5% per Gamma unit assigned in the matrix.
</td>
</tr>
 
<tr>
<td>
[[Medibot]]
</td>
<td>
Heals your own robots during battle.
</td>
</tr>
 
<tr>
<td>
[[Burrowbyte]]
</td>
<td>
Boosts the Damage and HP of your own robots when defending.
</td>
</tr>
 
<tr>
<td>
Alpha [[Trooper]]
</td>
<td>
Deals triple damage against non-trooper robots.
</td>
</tr>
 
<tr>
<td>
Beta [[Trooper]]
</td>
<td>
Deals damage to 20 different targets.
</td>
</tr>
 
<tr>
<td>
[[Mega-Qwitt]]
</td>
<td>
Deals damage to 3 targets per round.
</td>
</tr>
 
<tr>
<td>
[[Omega-Qwitt]]
</td>
<td>
Deals damage to 10 targets per round.
</td>
</tr>
 
<tr>
<td>
[[Qwitt]] [[Decks]]
</td>
<td>
Deals damage to multiple targets (Basic: 2 / Advanced: 5 / Mega: 5).
</td>
</tr>
 
<tr>
<td>
Unit X1 – A5
</td>
<td>
Deals damage to multiple targets (X1: 2, S2: 4, M3: 6, H4: 8, A5: 10).
</td>
</tr>
 
</table>
 
== The Neural Matrix & Scraps ==
Scrap is the primary, untradable resource used for fabrication, upgrades, and unlocking matrix slots.
 
- Generation: Assign robots to your neural matrix to generate scraps.
 
- Production Cycle: The matrix processes data and yields scraps every 5 seconds.
 
- Optimization: You can unlock adjacent slots in the matrix to expand your capacity. Efficiency can be boosted by positioning robots like [[Cipherbots]], [[Hoverbots]] and Gamma [[Troopers]] strategically.
 
- Clan War Chest: Defeating virtual robots rewards scrap. This scrap is divided equally among all members of the [[Clan]].
 
== The Factory ==
Spend your accumulated scrap at the Factory to strengthen your fleet:
 
- Core Upgrades: Purchase boosts to your fleet's Yield (Scrap production), Armor (HP), and Power (Damage).
 
- Virtual Units: Fabricate temporary units to fill your matrix or front lines. These units are permanently destroyed if defeated in battle.

Revision as of 02:43, 10 October 2026

Introduction

Robot Warfare is a clan-based mode in Outlaw Troopers. Join a Clan before taking part. Clans fight for control of planets, earn rewards, and compete on the Leaderboard.

Joining and Fighting

  • Players without a clan cannot take part in Robot Warfare.
  • Only virtual robots can attack or defend a planet. NFT robots cannot fight.
  • Combat takes place at the beginning of each hour (for example, 00:00 and 01:00 UTC).
  • Clans gain 1 leaderboard point per planet node they control each hour.

Virtual Robot Types

Virtual robots have different strengths. Choose them for the situation:

  • OWAD (One-Way Attack Drone): Cannot be damaged. Attacks first, then self-destructs to damage the enemy.
  • Paladin: Has high HP and low attack. It draws enemy attacks and takes damage before other units.
  • Enforcer: Has balanced attack and HP, with no special ability.
  • Repairer: Has low HP and no attack. It heals units every micro tick.
  • Disruptor: Has low HP and no attack. Before OWADs attack, each Disruptor disables one enemy OWAD.

Production Matrix, Scrap, and RP

  • Place NFT robots, Planet Deeds, and Space Stations in the Production Matrix to produce Scrap. NFT robots are for Matrix production only; they cannot attack or defend.
  • Research Points (RP) are a new resource. Use RP to upgrade Matrix slots.
  • Matrix slot upgrade costs follow a shared global increase.
  • Production Upgrade has been removed.

Clan War Chest and Rewards

  • When clan members defeat an enemy robot, the Clan War Chest gains Scrap equal to 50% of that robot's Scrap cost.
  • When a clan member loses a robot they own, the War Chest gains RP equal to 25% of that robot's Scrap cost.
  • Planet reward nodes pay from a pooled reward amount instead of paying a fixed amount every hour.
  • Planet OLT rewards are shared according to each member's contribution.
  • Leaderboard OLT rewards and NFT rewards are also distributed according to member contribution.
  • For every 1,000 OLT you receive from the leaderboard, you receive 1 Qwitt.

Planet Recovery

Capturing a planet starts a three-hour Recovery period. During this time, the new owner cannot recall its defending units.

  • Successfully defending the planet does not restart the timer.
  • A change of owner starts a new Recovery period.
  • The planet panel shows the remaining time and disables recall while Recovery is active.