Encounter Guide: Difference between revisions
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- Complete [[A.R.C_Initiator_Quests]] for additional rewards. | - Complete [[A.R.C_Initiator_Quests]] for additional rewards. | ||
- | - Defeat [[Dominators]] to find [[Fragments]]. | ||
==Combat Mechanics== | ==Combat Mechanics== | ||
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*Sector Intel: View the Map Layout and potential Node rewards. | *Sector Intel: View the Map Layout and potential Node rewards. | ||
*Hostile DB: View the specific enemies and [[Dominators]] | *Hostile DB: View the specific enemies and [[Dominators]] on the planet. | ||
*Rules: View the Encounter Rules. | *Rules: View the Encounter Rules. | ||
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*Load: Quickly load your previous loadouts. | *Load: Quickly load your previous loadouts. | ||
Note: | Note: The setup screen automatically loads your most recently used build. | ||
- | - Deploy: Click "Deploy" and to pay the entry cost using [[Energy]] or a [[Discount Access Key]]. | ||
==Tiers== | ==Tiers== | ||
There are unlimited | There are unlimited Tiers to explore. You must defeat the boss Node to unlock the next Tier. | ||
- Training Tiers (1–4): | - Training Tiers (1–4): Free to enter. These are for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable. | ||
- Standard Tiers (5+): These require [[Energy]] to enter. [[Energy]] costs and rewards increase every 4 Tiers, for example: | - Standard Tiers (5+): These require [[Energy]] to enter. [[Energy]] costs and rewards increase every 4 Tiers, for example: | ||
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*Tiers 9 to 12 share the same, and so on. | *Tiers 9 to 12 share the same, and so on. | ||
- Cleared Tiers can be rerolled | - Cleared Tiers: Tiers where the boss has been defeated. These can be rerolled for new Layouts. | ||
- Uncleared Tier: Boss Node not yet defeated. | - Uncleared Tier: Boss Node not yet defeated. | ||
*No [[Credit]] Nodes | *No [[Credit]] Nodes | ||
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*[[Radiation Nodes]] inaccessible | *[[Radiation Nodes]] inaccessible | ||
==Encounter Rules & Reward Scaling | ==Encounter Rules & Reward Scaling | ||
- Rewards scale based on the base [[Energy]] cost before any discounts. This affects [[Credits]], [[Gears]], [[OLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]]. | - Energy Scaling: Rewards scale based on the base [[Energy]] cost (before any discounts) of the Tier. | ||
*This affects [[Credits]], [[Gears]], [[OLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]]. | |||
*Each point of [[Energy]] spent increases your reward bonus by 10%, for example: | |||
2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on. | 2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on. | ||
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*Switching to another Tier loads a separate Layout. | *Switching to another Tier loads a separate Layout. | ||
- Each Reroll costs [[Normal Access Keys]] equal to the Tier’s [[Energy]] cost | - Each Reroll costs [[Normal Access Keys]] equal to 3x the Tier’s [[Energy]] cost. | ||
- Free reroll (after completing an [[Encounter]]): | - Free reroll (after completing an [[Encounter]]): | ||
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- Maximum rerolled map size: 6 x 5 | - Maximum rerolled map size: 6 x 5 | ||
==Setup Mechanics== | |||
- [[Ship]] Stacking: Owning multiple copies of the same [[Ship]] (virtual or permanent [[Assets]]) increases its level and base stats. | |||
- [[Gear]] Score: Your total equipped [[Gear]] cannot exceed your [[Gear Score Limit]]. This limit can be increased via the [[Tech Tree]]. | |||
- [[Trooper]] [[Boons]]: Each [[Troopers]] provide unique "Active Boons" (daily variety and bonuses) that are visible during [[Troopers]] selection. | |||
- [[Default Skills]]: Choose 3 skills to bring into battle. These can be upgraded using [[Credits]] to increase their power. | |||
Revision as of 20:01, 1 February 2026
Overview
Encounters are the heart and soul of Outlaw Troopers! By mastering them, you will:
- Earn Credits, Gears, OLT Tokens, Sacred Gene, Radioactive Shards and Prestige.
- Gain Reputation to increase your seasonal Leaderboard rank.
- Complete A.R.C_Initiator_Quests for additional rewards.
- Defeat Dominators to find Fragments.
Combat Mechanics
For details on how damage, defense, and effects work during battles, see Encounter Combat Mechanic.
How to Start an Encounter
- Go to Explore -> Encounters in game.
- Select your desired tier.
- Sector Intel: View the Map Layout and potential Node rewards.
- Hostile DB: View the specific enemies and Dominators on the planet.
- Rules: View the Encounter Rules.
- Setup Screen: Click "Initiate Encounter" to customize your build.
- Minimap Preview: View your current Map Layout in the top-left corner.
- Stats: Check your total offensive and defensive stats before deploying.
- Load: Quickly load your previous loadouts.
Note: The setup screen automatically loads your most recently used build.
- Deploy: Click "Deploy" and to pay the entry cost using Energy or a Discount Access Key.
Tiers
There are unlimited Tiers to explore. You must defeat the boss Node to unlock the next Tier.
- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable.
- Standard Tiers (5+): These require Energy to enter. Energy costs and rewards increase every 4 Tiers, for example:
- Tiers 5 to 8 share the same cost and rewards.
- Tiers 9 to 12 share the same, and so on.
- Cleared Tiers: Tiers where the boss has been defeated. These can be rerolled for new Layouts.
- Uncleared Tier: Boss Node not yet defeated.
- No Credit Nodes
- Fixed Map Layout (cannot be rerolled)
- Discount Access Key cannot be used
- Radiation Nodes inaccessible
==Encounter Rules & Reward Scaling - Energy Scaling: Rewards scale based on the base Energy cost (before any discounts) of the Tier.
- This affects Credits, Gears, OLT Tokens, Reputation, Prestige and Radioactive Shards.
- Each point of Energy spent increases your reward bonus by 10%, for example:
2 Energy gives +10% bonus, 3 Energy gives +20% bonus, 4 Energy gives +30% bonus and so on.
- Node Scaling: Every time you clear a Node within an Encounter, the difficulty increases by 20% and rewards (Credits, Gears, OLT) increase by 10%.
Note: Node Queue System where you can select multiple Nodes at once. Your Ship will automatically travel to and process each Encounter until the queue is empty.
- An Encounter ends when you defeat the final Boss Node or if your Ship is destroyed.
Map Layouts & Rerolling
Once a Tier is cleared, you can change the Layout using Reroll.
- Each Tier has its own saved Layout.
- Rerolling a Tier saves that Layout for that Tier only.
- Switching to another Tier loads a separate Layout.
- Each Reroll costs Normal Access Keys equal to 3x the Tier’s Energy cost.
- Free reroll (after completing an Encounter):
- Always generates a 3 × 3 Layout
- Has a lower chance to roll Credit Nodes
- Minimum rerolled map size: 3 × 3
- Maximum rerolled map size: 6 x 5
Setup Mechanics
- Ship Stacking: Owning multiple copies of the same Ship (virtual or permanent Assets) increases its level and base stats.
- Gear Score: Your total equipped Gear cannot exceed your Gear Score Limit. This limit can be increased via the Tech Tree.
- Trooper Boons: Each Troopers provide unique "Active Boons" (daily variety and bonuses) that are visible during Troopers selection.
- Default Skills: Choose 3 skills to bring into battle. These can be upgraded using Credits to increase their power.