Encounter Guide: Difference between revisions

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- Complete [[A.R.C_Initiator_Quests]] for additional rewards.
- Complete [[A.R.C_Initiator_Quests]] for additional rewards.


- Fight [[Dominators]] to find [[Fragments]].
- Defeat [[Dominators]] to find [[Fragments]].


==Combat Mechanics==
==Combat Mechanics==
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*Sector Intel: View the Map Layout and potential Node rewards.
*Sector Intel: View the Map Layout and potential Node rewards.


*Hostile DB: View the specific enemies and [[Dominators]] present on the planet.
*Hostile DB: View the specific enemies and [[Dominators]] on the planet.


*Rules: View the Encounter Rules.
*Rules: View the Encounter Rules.
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*Load: Quickly load your previous loadouts.
*Load: Quickly load your previous loadouts.


Note: When you enter the [[Encounter]] setup screen, it will automatically load your most recently used setup.
Note: The setup screen automatically loads your most recently used build.


- Confirm Deployment: Choose to pay with [[Energy]] or use a [[Discount Access Key]].
- Deploy: Click "Deploy" and to pay the entry cost using [[Energy]] or a [[Discount Access Key]].


==Tiers==
==Tiers==
There are unlimited tiers. You must defeat the boss Node to unlock the next Tier.
There are unlimited Tiers to explore. You must defeat the boss Node to unlock the next Tier.


- Training Tiers (1–4): These are free to enter. They are used for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable for these Tiers.
- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable.


- Standard Tiers (5+): These require [[Energy]] to enter. [[Energy]] costs and rewards increase every 4 Tiers, for example:
- Standard Tiers (5+): These require [[Energy]] to enter. [[Energy]] costs and rewards increase every 4 Tiers, for example:
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*Tiers 9 to 12 share the same, and so on.
*Tiers 9 to 12 share the same, and so on.


- Cleared Tiers can be rerolled; Uncleared Tiers cannot.
- Cleared Tiers: Tiers where the boss has been defeated. These can be rerolled for new Layouts.


- Uncleared Tier: Boss Node not yet defeated.
- Uncleared Tier: Boss Node not yet defeated.
*No [[Credit]] Nodes
*No [[Credit]] Nodes


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*[[Radiation Nodes]] inaccessible
*[[Radiation Nodes]] inaccessible


==Encounter Rules & Reward Scaling==
==Encounter Rules & Reward Scaling
- Rewards scale based on the base [[Energy]] cost before any discounts. This affects [[Credits]], [[Gears]], [[OLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]].  
- Energy Scaling: Rewards scale based on the base [[Energy]] cost (before any discounts) of the Tier.
*This affects [[Credits]], [[Gears]], [[OLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]].  


- Each point of [[Energy]] spent increases your reward bonus by 10%:
*Each point of [[Energy]] spent increases your reward bonus by 10%, for example:


2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.
2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.
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*Switching to another Tier loads a separate Layout.
*Switching to another Tier loads a separate Layout.


- Each Reroll costs [[Normal Access Keys]] equal to the Tier’s [[Energy]] cost times 3 times.
- Each Reroll costs [[Normal Access Keys]] equal to 3x the Tier’s [[Energy]] cost.


- Free reroll (after completing an [[Encounter]]):
- Free reroll (after completing an [[Encounter]]):
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- Maximum rerolled map size: 6 x 5
- Maximum rerolled map size: 6 x 5
==Setup Mechanics==
- [[Ship]] Stacking: Owning multiple copies of the same [[Ship]] (virtual or permanent [[Assets]]) increases its level and base stats.
- [[Gear]] Score: Your total equipped [[Gear]] cannot exceed your [[Gear Score Limit]]. This limit can be increased via the [[Tech Tree]].
- [[Trooper]] [[Boons]]: Each [[Troopers]] provide unique "Active Boons" (daily variety and bonuses) that are visible during [[Troopers]] selection.
- [[Default Skills]]: Choose 3 skills to bring into battle. These can be upgraded using [[Credits]] to increase their power.

Revision as of 20:01, 1 February 2026

Overview

Encounters are the heart and soul of Outlaw Troopers! By mastering them, you will:

- Earn Credits, Gears, OLT Tokens, Sacred Gene, Radioactive Shards and Prestige.

- Gain Reputation to increase your seasonal Leaderboard rank.

- Complete A.R.C_Initiator_Quests for additional rewards.

- Defeat Dominators to find Fragments.

Combat Mechanics

For details on how damage, defense, and effects work during battles, see Encounter Combat Mechanic.

How to Start an Encounter

- Go to Explore -> Encounters in game.

- Select your desired tier.

  • Sector Intel: View the Map Layout and potential Node rewards.
  • Hostile DB: View the specific enemies and Dominators on the planet.
  • Rules: View the Encounter Rules.

- Setup Screen: Click "Initiate Encounter" to customize your build.

  • Minimap Preview: View your current Map Layout in the top-left corner.
  • Stats: Check your total offensive and defensive stats before deploying.
  • Load: Quickly load your previous loadouts.

Note: The setup screen automatically loads your most recently used build.

- Deploy: Click "Deploy" and to pay the entry cost using Energy or a Discount Access Key.

Tiers

There are unlimited Tiers to explore. You must defeat the boss Node to unlock the next Tier.

- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable.

- Standard Tiers (5+): These require Energy to enter. Energy costs and rewards increase every 4 Tiers, for example:

  • Tiers 5 to 8 share the same cost and rewards.
  • Tiers 9 to 12 share the same, and so on.

- Cleared Tiers: Tiers where the boss has been defeated. These can be rerolled for new Layouts.

- Uncleared Tier: Boss Node not yet defeated.

  • Fixed Map Layout (cannot be rerolled)

==Encounter Rules & Reward Scaling - Energy Scaling: Rewards scale based on the base Energy cost (before any discounts) of the Tier.

  • Each point of Energy spent increases your reward bonus by 10%, for example:

2 Energy gives +10% bonus, 3 Energy gives +20% bonus, 4 Energy gives +30% bonus and so on.

- Node Scaling: Every time you clear a Node within an Encounter, the difficulty increases by 20% and rewards (Credits, Gears, OLT) increase by 10%.

Note: Node Queue System where you can select multiple Nodes at once. Your Ship will automatically travel to and process each Encounter until the queue is empty.

- An Encounter ends when you defeat the final Boss Node or if your Ship is destroyed.

Map Layouts & Rerolling

Once a Tier is cleared, you can change the Layout using Reroll.

- Each Tier has its own saved Layout.

  • Rerolling a Tier saves that Layout for that Tier only.
  • Switching to another Tier loads a separate Layout.

- Each Reroll costs Normal Access Keys equal to 3x the Tier’s Energy cost.

- Free reroll (after completing an Encounter):

  • Cannot roll Gene Nodes or OLT Nodes
  • Always generates a 3 × 3 Layout
  • Has a lower chance to roll Credit Nodes

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

Setup Mechanics

- Ship Stacking: Owning multiple copies of the same Ship (virtual or permanent Assets) increases its level and base stats.

- Gear Score: Your total equipped Gear cannot exceed your Gear Score Limit. This limit can be increased via the Tech Tree.

- Trooper Boons: Each Troopers provide unique "Active Boons" (daily variety and bonuses) that are visible during Troopers selection.

- Default Skills: Choose 3 skills to bring into battle. These can be upgraded using Credits to increase their power.