Encounter Guide: Difference between revisions
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*Load: Quickly load your previous loadouts. | *Load: Quickly load your previous loadouts. | ||
Note: When you enter the [[Encounter]] setup screen, it will automatically load your most recently used setup. | |||
- Confirm Deployment: Choose to pay with [[Energy]] or use a [[Discount Access Key]]. | - Confirm Deployment: Choose to pay with [[Energy]] or use a [[Discount Access Key]]. | ||
Revision as of 19:14, 1 February 2026
Overview
Encounters are the heart and soul of Outlaw Troopers! By mastering them, you will:
- Earn Credits, Gears, OLT Tokens, Sacred Gene, Radioactive Shards and Prestige.
- Gain Reputation to increase your seasonal Leaderboard rank.
- Complete A.R.C_Initiator_Quests for additional rewards.
- Fight Dominators to find Fragments.
Combat Mechanics
For details on how damage, defense, and effects work during battles, see Encounter Combat Mechanic.
How to Start an Encounter
- Go to Explore -> Encounters in game.
- Select your desired tier.
- Sector Intel: View the Map Layout and potential Node rewards.
- Hostile DB: View the specific enemies and Dominators present on the planet.
- Rules: View the Encounter Rules.
- Setup Screen: Click "Initiate Encounter" to customize your build.
- Minimap Preview: View your current Map Layout in the top-left corner.
- Stats: Check your total offensive and defensive stats before deploying.
- Load: Quickly load your previous loadouts.
Note: When you enter the Encounter setup screen, it will automatically load your most recently used setup.
- Confirm Deployment: Choose to pay with Energy or use a Discount Access Key.
Tiers
There are unlimited tiers. You must defeat the boss Node to unlock the next Tier.
- Training Tiers (1–4): These are free to enter. They are used for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable for these Tiers.
- Standard Tiers (5+): These require Energy to enter. Energy costs and rewards increase every 4 Tiers, for example:
- Tiers 5 to 8 share the same cost and rewards.
- Tiers 9 to 12 share the same, and so on.
- Cleared Tiers can be rerolled; Uncleared Tiers cannot.
Encounter Rules & Reward Scaling
- Rewards scale based on the base Energy cost before any discounts. This affects Credits, Gears, OLT Tokens, Reputation, Prestige and Radioactive Shards.
- Each point of Energy spent increases your reward bonus by 10%:
2 Energy gives +10% bonus, 3 Energy gives +20% bonus, 4 Energy gives +30% bonus and so on.
- Node Scaling: Every time you clear a Node within an Encounter, the difficulty increases by 20% and rewards (Credits, Gears, OLT) increase by 10%.
Note: Node Queue System where you can select multiple Nodes at once. Your Ship will automatically travel to and process each Encounter until the queue is empty.
- An Encounter ends when you defeat the final Boss Node or if your Ship is destroyed.
Map Layouts & Rerolling
- Each Tier has its own saved layout.
- Rerolling a Tier saves that layout for that Tier only.
- Switching to another Tier loads a separate layout.
- Standard Reroll: Costs Normal Access Keys equal to the tier’s Energy cost.
- Lucky Reroll: Costs 400 Normal Access Keys and guarantees at least 1 Gene node in the layout.
- Free reroll (after completing an encounter):
- Always generates a 3 × 3 layout
- Has a lower chance to roll Credit nodes
- Minimum rerolled map size: 3 × 3
- Maximum rerolled map size: 6 x 5
Cleared vs Uncleared Tiers
- Cleared Tier: Crown node defeated; can reroll map.
- Uncleared Tier: Crown node not yet defeated.
- No Credit nodes
- Fixed map layout (cannot be rerolled)
- Discount Access Key cannot be used
- Radiation Nodes inaccessible