Spacefarer: Difference between revisions

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- COMMAND: Manage your strategy and upgrade.
- COMMAND: Manage your strategy and upgrade.


*System Select/Whitelist: Choose which Solar Systems your [[Troopers]] are allowed to visit.
*System Select/Whitelist: Choose which Solar Systems your units are allowed to visit.


*Upgrades: Spend [[Credits]] to increase your <b>Max Active Units</b>, <b>Whitelist Capacity</b>, and <b>Unit Stats</b> (Damage & HP).
*Upgrades: Spend [[Credits]] to increase your <b>Max Active Units</b>, <b>Whitelist Capacity</b>, and <b>Unit Stats</b> (Damage & HP).
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- FLEET: Manage your units.
- FLEET: Manage your units.


*[[Troopers]] & [[Companions]]: View your available units.
*Filters: Quickly sort units by <b>All</b>, <b>Guardians</b>, <b>Mission</b>, or <b>Idle</b>.


*Filters: Quickly sort units by <b>All</b>, <b>Guardians</b>, <b>Mission</b>, or <b>Idle</b>.
*Active Units: Your [[Faction Rank]] provides additional bonuses to the maximum number of units you can have active at once.


*Actions: Use "Set Active" to send units out, or "Set Idle" to recall them.
*Actions: Use "Set Active" to send units out, or "Set Idle" to recall them.
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- INTEL: Track your progress and claim rewards.
- INTEL: Track your progress and claim rewards.


*Operation Report: View a summary of recent activities.
*Operation Report: A summary of recent fleet activities.


*Resource Cache: Shows your accumulated resources.
*Resource Cache: Displays your accumulated resources.


*Claim All Rewards button: Click to collect your rewards to your inventory.
*Claim All Rewards: Collect all accumulated resources to your inventory.


*Access Logs button: Click to view detailed history of every item found.
*Access Logs: View a detailed history of your fleet's journey.


===Galaxy Map===
===Galaxy Map===
The galaxy map is zoomable and movable, allowing you to easily view and select solar system across the galaxy. Systems are color-coded by risk and reward.
The galaxy map is zoomable and movable. You must ensure travel paths between Solar Systems are connected so your units can move from one system to another. Systems are color-coded by risk:


- Green (Safe Zones): No attacks, but may face overcrowding and have lower rewards.
- Green (Safe Zones): No attacks, but higher competition and lower rewards.


- Yellow (Neutral Zones): Moderate risk. GIO enemies will attack, Allies' [[Guardian Troopers]] will aid when attacked.
- Yellow (Neutral Zones): Moderate risk. GIO enemies will attack, but Allies' [[Guardian Troopers]] will assist you.


- Red (Danger Zones): High risk. Frequent attacks and no ally support, you’re on your own, but offers the highest rewards.
- Red (Danger Zones): High risk. Frequent attacks and no ally support, you’re on your own, but offers the highest rewards.
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==Whitelist System==
==Whitelist System==
Your units will only accept missions in Solar Systems that are on your whitelist.
Units will only accept missions in Solar Systems that are on your whitelist.


- Basic Whitelist: 7 Green Safe Zones by default.
- Basic Whitelist: 7 Green Safe Zones by default.
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==Rewards & Bonuses==
==Rewards & Bonuses==
Rewards are accumulated automatically and can be claimed at any time during the [[Season]] in the INTEL tab.
Rewards accumulate automatically and can be claimed at any time during the [[Season]] in the INTEL tab.


Factors Affecting Rewards:
Factors Affecting Rewards:
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- Zone Difficulty: Red zones pay more than Green zones.
- Zone Difficulty: Red zones pay more than Green zones.


- Unit Rarity: Higher rarity [[Troopers]] earn more.
- Unit Rarity & Type: Both rarity and type of [[Troopers]] used will influence your rewards.


- [[Grunt Gears]]: Owning imported Grunt Gear provides passive bonuses (capped at 10 Legendary). Each [[Grunt Gear]] has a specific bonus type.
- [[Grunt Gears]]: Owning [[Grunt Gears]] provides passive bonuses (capped at 10 Legendary). This includes both Imported Assets and Virtual Items in your inventory.


- Tax ([[Planet]] Owners): Owners receive tax rewards when missions on their [[Planets]] are completed.
- Tax ([[Planet]] Owners): Owners receive tax rewards whenever missions are completed on their [[Planets]].

Revision as of 14:10, 30 January 2026

=Introduction

Spacefarer is a passive game mode where players assign Troopers and Companions to complete missions over time. It is an excellent source of resources like Credits, Normal Access Keys and A.R.C Initiators without requiring active gameplay.

Regional Missions

Spacefarer missions are Regional.

- Server-Specific: Each Regional Server (US, EU, and Asia) has its own unique list of missions and open slots.

- Reduced Competition: You only compete for mission slots with players on the same Server. For example, players in Asia do not compete for slots with players in the US or EU.

⚠️ Important: To use your Troopers, Grunt Gears, or Planets, they must be imported to that specific Server via the Server Selection screen.

How to Play?

Go to Manage → Spacefarer. The interface is divided into the Galaxy Map (Left) and the Control Panel (Right).

Control Panel

The right side of the screen features three main tabs:

- COMMAND: Manage your strategy and upgrade.

  • System Select/Whitelist: Choose which Solar Systems your units are allowed to visit.
  • Upgrades: Spend Credits to increase your Max Active Units, Whitelist Capacity, and Unit Stats (Damage & HP).
  • Zone Data: View details about rewards in different zones.

- FLEET: Manage your units.

  • Filters: Quickly sort units by All, Guardians, Mission, or Idle.
  • Active Units: Your Faction Rank provides additional bonuses to the maximum number of units you can have active at once.
  • Actions: Use "Set Active" to send units out, or "Set Idle" to recall them.

- INTEL: Track your progress and claim rewards.

  • Operation Report: A summary of recent fleet activities.
  • Resource Cache: Displays your accumulated resources.
  • Claim All Rewards: Collect all accumulated resources to your inventory.
  • Access Logs: View a detailed history of your fleet's journey.

Galaxy Map

The galaxy map is zoomable and movable. You must ensure travel paths between Solar Systems are connected so your units can move from one system to another. Systems are color-coded by risk:

- Green (Safe Zones): No attacks, but higher competition and lower rewards.

- Yellow (Neutral Zones): Moderate risk. GIO enemies will attack, but Allies' Guardian Troopers will assist you.

- Red (Danger Zones): High risk. Frequent attacks and no ally support, you’re on your own, but offers the highest rewards.

Setting Up Your Fleet

Mission Units (Workhorse & Utility)

- These units automatically survey, accept, and complete missions.

- How to Start: Select these units in the FLEET tab and click "Set Active". They will automatically travel to systems allowed by your whitelist.

Guardian Units

- These units do not run missions. Instead, they patrol the galaxy to protect your Mission Units from attacks.

- Bounty: Guardians earn extra Credits for every enemy defeated while securing.

Whitelist System

Units will only accept missions in Solar Systems that are on your whitelist.

- Basic Whitelist: 7 Green Safe Zones by default.

- Customizable Whitelist: You can upgrade your Whitelist Capacity using Credits to whitelist Yellow and Red zones.

- Manage Whitelist: Add or remove Yellow and Red Zones anytime in the COMMAND tab to balance risk and reward.

Rewards & Bonuses

Rewards accumulate automatically and can be claimed at any time during the Season in the INTEL tab.

Factors Affecting Rewards:

- Zone Difficulty: Red zones pay more than Green zones.

- Unit Rarity & Type: Both rarity and type of Troopers used will influence your rewards.

- Grunt Gears: Owning Grunt Gears provides passive bonuses (capped at 10 Legendary). This includes both Imported Assets and Virtual Items in your inventory.

- Tax (Planet Owners): Owners receive tax rewards whenever missions are completed on their Planets.