Biocrafts: Difference between revisions
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===Available Mod Types=== | ===Available Mod Types=== | ||
'''Team-wide mods:''' '''Looter''' increases Delve rewards; '''Scholar''' increases experience gained. | |||
'''Unit-specific mods:''' | |||
* '''Warrior:''' Damage. | |||
* '''Elemental Ward:''' Elemental resistance. | |||
* '''Plating:''' Physical resistance. | |||
* '''Chaos Ward:''' Dark resistance. | |||
* '''Sprinter:''' Speed. | |||
* '''Sniper:''' Attack range. | |||
* '''Receptive:''' Healing received. | |||
* '''Vitality:''' Maximum HP. | |||
* '''Regeneration:''' Self-heal each round. | |||
* '''Elusive:''' Chance to evade. | |||
* '''Unstoppable:''' Immune to stun and imprisonment. | |||
'''New mods:''' | |||
* '''Predator / Merciful:''' Bonus / reduced damage against enemies below 30% HP. | |||
* '''Berserker / Timid:''' Bonus / reduced damage while below 50% HP. | |||
* '''Fortitude / Vulnerable:''' Reduce / increase bonus damage taken from critical hits. | |||
* '''Bulwark / Exposed:''' Reduce / increase damage taken from all sources. | |||
* '''Momentum / Recoil:''' Each takedown adds a stack that increases / reduces damage, up to 5 stacks. Each defeat of an Immortal unit counts; stacks reset at the start of the next battle. | |||
* '''Undying (Tier 4 only):''' Survive one lethal hit with 1 HP once per battle. | |||
* '''Intangible (Tier 4 only):''' Prevent the first damaging hit each battle. | |||
* '''Siegebreaker (Tier 4 only):''' Deal double attack damage, but attack every other turn. | |||
==Combat Reference== | ==Combat Reference== | ||
Revision as of 08:28, 8 October 2026
Introduction
Biocrafts are units used for combat and exploration in the Abyss. You can craft and evolve them in the Laboratory (LAB tab) and customize their mods in Biocraft Modification (MODS tab).
Crafting & Leveling
- Starter Biocrafts: Click "Craft Now" in the Laboratory to receive a starter set of 5 free Biocrafts.
- Crafting: Create additional units by combining specific Genes.
- Gaining XP: Biocrafts gain experience by clearing tiles in the Delve. Only units that are alive in your lineup at the end of a battle receive XP.
- Level Cap: Biocrafts gain levels through XP. Every 5 levels, units hit a cap and must be Evolved to continue leveling.
Evolution
Once a Biocraft reaches level 5, you can evolve it to the next rarity tier. Legendary is the highest rarity.
Evolving increases rarity, improve stats and unlocks a new mod slot. Evolution requires Energy and the same Genes used to craft the unit.
Note: Upon Evolution, the Biocraft moves to the next rarity and resets to Level 1 (e.g., Common Lv 5 → Rare Lv 1).
| Rarity Change | Evolution Cost (Per Gene Type + Energy) | Total Mod Slots |
|---|---|---|
| Common → Rare | 5 Genes (Each) + 20 Energy | 2 Slots |
| Rare → Epic | 20 Genes (Each) + 80 Energy | 3 Slots |
| Epic → Legendary | 50 Genes (Each) + 150 Energy | 4 Slots |
Modifications (Mods)
Every Biocraft starts with 1 mod slot. You can unlock up to 4 slots through Evolution.
- Rerolling: Use Genes and Artifacts to change a unit's mods. The required Gene type matches the Genes used to craft that unit.
- Cost: Reroll costs increase with the Biocraft’s rarity.
- Warning: Rerolling randomizes all slots at once. You cannot lock individual slots.
- Mod Rarity: Mods range from Worst and Bad to Legendary. Certain mods (Damage, Resistance, HP) have "Worst" and "Bad" tiers that provide negative stats.
Available Mod Types
Team-wide mods: Looter increases Delve rewards; Scholar increases experience gained.
Unit-specific mods:
- Warrior: Damage.
- Elemental Ward: Elemental resistance.
- Plating: Physical resistance.
- Chaos Ward: Dark resistance.
- Sprinter: Speed.
- Sniper: Attack range.
- Receptive: Healing received.
- Vitality: Maximum HP.
- Regeneration: Self-heal each round.
- Elusive: Chance to evade.
- Unstoppable: Immune to stun and imprisonment.
New mods:
- Predator / Merciful: Bonus / reduced damage against enemies below 30% HP.
- Berserker / Timid: Bonus / reduced damage while below 50% HP.
- Fortitude / Vulnerable: Reduce / increase bonus damage taken from critical hits.
- Bulwark / Exposed: Reduce / increase damage taken from all sources.
- Momentum / Recoil: Each takedown adds a stack that increases / reduces damage, up to 5 stacks. Each defeat of an Immortal unit counts; stacks reset at the start of the next battle.
- Undying (Tier 4 only): Survive one lethal hit with 1 HP once per battle.
- Intangible (Tier 4 only): Prevent the first damaging hit each battle.
- Siegebreaker (Tier 4 only): Deal double attack damage, but attack every other turn.
Combat Reference
Combat in the Abyss is a strategic combination of stats, damage types, resistances, abilities and mods.
You can check each Biocraft’s stats, rarity, level, and details in Laboratory.
- Resistances: Combat involves balancing damage types against enemy resistances (Max 75%).
- Abilities: Each Biocraft has unique abilities (e.g., Burn, Thorn, or Explode). See the Pilot’s Handbook in the in-game Guide for full details.
- Lineup Manager: Accessible from the Abyss Home screen. Use this to arrange your 5-unit team on the grid and save presets for quick loading.
- Attack Patterns: The area of effect (AOE) for attacks is determined by the pattern.
- Small Cross
- Large Cross
Gene Acquisition
Genes are required to craft, evolve, and reroll Biocrafts. They can be found via Delving. For a full list of sources, see the Pilot’s Handbook in the in-game Guide.
Other Ways to Get Genes
- Joe's Shop: Sells a Gene Bundle once per day.
- Black Market: Purchase Genes using Credits.
- Planet Ownership: Renting a Planet generates passive Genes every 2 hours based on the Planet type.