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The Bounty Board shows five randomly selected missions at a time. Missions range from 1 to 5 stars and last from 10 minutes to 10 hours. Completed missions are automatically replaced with new missions. | |||
==How to Access== | ==How to Access== | ||
* Go to Explore → Daily Bounty. | |||
* Shortcut: Click the [[Rock Gene]] icon at the top of the Main Interface for direct access. | |||
Guardian | ==Assigning a Squad== | ||
* Assign 1 to 5 troopers to each mission. | |||
* Each squad has 1 Guardian slot, 1 Utility slot, 1 Workhorse slot, and 2 flexible slots. | |||
* Assigning more troopers and troopers of higher rarity improves the success chance. | |||
* Energy cost depends on the mission and selected troopers. | |||
* Use Auto-fill to select a squad automatically. | |||
==Success Chance and Mission Outcomes== | |||
* A 100% success chance guarantees the mission's rewards. A chance above 100% gives no bonus. | |||
* A 99% success chance still has a 1% chance to fail. A failure at 99%, including multiple failures in a row, can happen by chance and is not by itself a bug. To avoid failure, start only missions at 100%. | |||
* Failed missions give no rewards. Troopers return safely, but their daily deployment remains spent. | |||
* Each trooper can be deployed once per day. Daily use resets at 16:00 UTC. | |||
* Troopers assigned to a running mission remain unavailable for other Bounty Board missions until they return. | |||
==Rerolls and Instant Completion== | |||
* Spend [[Rock Genes]] to reroll a mission that has not been started. | |||
* Spend extra [[Energy]] to finish a running mission instantly. Its success chance remains unchanged. | |||
* Reroll and instant-completion costs increase by 5 with each use and reset at 16:00 UTC. | |||
Revision as of 03:39, 9 October 2026
The Bounty Board shows five randomly selected missions at a time. Missions range from 1 to 5 stars and last from 10 minutes to 10 hours. Completed missions are automatically replaced with new missions.
How to Access
- Go to Explore → Daily Bounty.
- Shortcut: Click the Rock Gene icon at the top of the Main Interface for direct access.
Assigning a Squad
- Assign 1 to 5 troopers to each mission.
- Each squad has 1 Guardian slot, 1 Utility slot, 1 Workhorse slot, and 2 flexible slots.
- Assigning more troopers and troopers of higher rarity improves the success chance.
- Energy cost depends on the mission and selected troopers.
- Use Auto-fill to select a squad automatically.
Success Chance and Mission Outcomes
- A 100% success chance guarantees the mission's rewards. A chance above 100% gives no bonus.
- A 99% success chance still has a 1% chance to fail. A failure at 99%, including multiple failures in a row, can happen by chance and is not by itself a bug. To avoid failure, start only missions at 100%.
- Failed missions give no rewards. Troopers return safely, but their daily deployment remains spent.
- Each trooper can be deployed once per day. Daily use resets at 16:00 UTC.
- Troopers assigned to a running mission remain unavailable for other Bounty Board missions until they return.
Rerolls and Instant Completion
- Spend Rock Genes to reroll a mission that has not been started.
- Spend extra Energy to finish a running mission instantly. Its success chance remains unchanged.
- Reroll and instant-completion costs increase by 5 with each use and reset at 16:00 UTC.