Encounter Combat Mechanic: Difference between revisions
(Created page with "==Introduction== The Encounter Combat Mechanics explains how battle damage and effects work in Outlaw Troopers. ==Damage Types== -There are four types of damage in Encounters: *Standard Damage – Normal attack damage which deals damage to shield before armor. *Piercing Damage – Ignores shields and hits armor directly. *Elemental Damage – Has a chance to burn enemies. Irresistible Damage – Cannot be resisted or blocked (even by Aegis). Your Ship’s w...") |
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==Introduction== | ==Introduction== | ||
This page explains how battle damage, defense and effects work in [[Outlaw Troopers]]. | |||
==Damage Types== | ==Damage Types== | ||
-There are four types of damage in [[Encounters]]: | - There are four types of damage in [[Encounters]]: | ||
*Standard Damage – Normal attack damage which deals damage to shield before armor. | *Standard Damage – Normal attack damage which deals damage to shield before armor. | ||
| Line 9: | Line 9: | ||
*Piercing Damage – Ignores shields and hits armor directly. | *Piercing Damage – Ignores shields and hits armor directly. | ||
*Elemental Damage – Has a chance to burn enemies. | *Elemental Damage – Has a 35% chance to burn enemies. | ||
Irresistible Damage – Cannot be resisted or blocked (even by Aegis). | *Irresistible Damage – Cannot be resisted or blocked (even by [[Aegis]]). | ||
- Each [[Ship]]’s weapon type determines your basic attack damage type: | |||
Projectile Ships | *Projectile [[Ships]] - Standard Damage. | ||
Missile Ships | *Missile [[Ships]] - Piercing Damage. | ||
Corrosive Ships | *Corrosive [[Ships]] - Elemental Damage. | ||
Note: Gear abilities retain their own damage type (e.g. Solar Igniter always deals Elemental Damage). | Note: [[Gear]] abilities retain their own damage type (e.g. [[Solar Igniter]] always deals Elemental Damage, no matter your [[Ship]]). | ||
==Critical System== | |||
- All damage types can now critically hit. | |||
- Base Critical Chance: 5% | |||
- Base Critical Multiplier: 100% | |||
AOE | ==AOE Target Limit== | ||
- Basic attack: 1 target (default) | |||
- AOE skills: 3 targets (default) | |||
- You can increase this limit through [[Gears]], [[Troopers]], or the [[Tech Tree]]. | |||
Note: Summoned or converted units have their own target limit. Only [[Duchess DunVella]] increases their hit targets (and grants other buffs). | |||
==Defensive Mechanics== | |||
===Armor and Shield=== | |||
- Shield absorbs damage before armor. | |||
- While you have shield remaining, you take 30% less damage. | |||
- Armor: When it reaches 0, your [[Ship]] is defeated. | |||
- Piercing and Irresistible Damage bypass shield and hit armor directly with 100% damage. | |||
===Resistances=== | |||
- Each damage type has its own resistance ( Standard / Piercing / Elemental ). | |||
Maximum | - Maximum Resistance: 75%. | ||
- Resistance can be reduced during [[Encounter]] or even go negative due to enemy effects (e.g. Immunizer [[Dominator]]), making you take more damage. | |||
===Evade=== | |||
- Evade works on attacks that deal Standard Damage. | |||
Maximum | - Maximum Evade Chance: 75%. | ||
==Burn Effect== | |||
Burn Effect | |||
Base Burn Damage: 20. | Base Burn Damage: 20. | ||
Revision as of 11:37, 30 October 2025
Introduction
This page explains how battle damage, defense and effects work in Outlaw Troopers.
Damage Types
- There are four types of damage in Encounters:
- Standard Damage – Normal attack damage which deals damage to shield before armor.
- Piercing Damage – Ignores shields and hits armor directly.
- Elemental Damage – Has a 35% chance to burn enemies.
- Irresistible Damage – Cannot be resisted or blocked (even by Aegis).
- Each Ship’s weapon type determines your basic attack damage type:
- Projectile Ships - Standard Damage.
- Missile Ships - Piercing Damage.
- Corrosive Ships - Elemental Damage.
Note: Gear abilities retain their own damage type (e.g. Solar Igniter always deals Elemental Damage, no matter your Ship).
Critical System
- All damage types can now critically hit.
- Base Critical Chance: 5%
- Base Critical Multiplier: 100%
AOE Target Limit
- Basic attack: 1 target (default)
- AOE skills: 3 targets (default)
- You can increase this limit through Gears, Troopers, or the Tech Tree.
Note: Summoned or converted units have their own target limit. Only Duchess DunVella increases their hit targets (and grants other buffs).
Defensive Mechanics
Armor and Shield
- Shield absorbs damage before armor.
- While you have shield remaining, you take 30% less damage.
- Armor: When it reaches 0, your Ship is defeated.
- Piercing and Irresistible Damage bypass shield and hit armor directly with 100% damage.
Resistances
- Each damage type has its own resistance ( Standard / Piercing / Elemental ).
- Maximum Resistance: 75%.
- Resistance can be reduced during Encounter or even go negative due to enemy effects (e.g. Immunizer Dominator), making you take more damage.
Evade
- Evade works on attacks that deal Standard Damage.
- Maximum Evade Chance: 75%.
Burn Effect
Base Burn Damage: 20.
Enemy Burn Damage: 20 + (2 × Tier Number).
Irresistible Damage
This special damage type ignores all resistances, shields, and Aegis protection. Examples include:
Omni (Dominator): Removes 5% of your Shield when hit.
Death Marker (Gear): Sacrifices part of your Armor and Shield to instantly defeat an enemy.
Nanoburst (Gear): Instantly removes a percentage of enemies’ Shields.
Unstable Calibrator (Gear): Sacrifices part of your Armor and Shield to reset all skill cooldowns.
Common Questions
Q: Do minions or summons share my AOE limit? No. Their attacks are separate. Only Duchess DunVella increases their target count.
Q: Why does my resistance show a negative value? Some enemies, such as Dominators, can apply debuffs that reduce your resistance below 0%, making you take more damage.
Q: Do ships and gears share damage type? No. Ships affect your basic attack, while Gears always use their own fixed damage type shown in their description.