Boons: Difference between revisions
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The Boon System adds daily variety and bonuses to your [[Troopers]]. Every day, a new set of random [[Boons]] is assigned to all non-Workhorse [[Troopers]]. | The Boon System adds daily variety and bonuses to your [[Troopers]]. Every day, a new set of random [[Boons]] is assigned to all non-Workhorse [[Troopers]]. | ||
There are 24 different [[Boons]], each providing a unique advantage or modifier during [[Encounters]]. | There are 24 different [[Boons]], each providing a unique advantage or modifier during [[Encounter|Encounters]]. | ||
[[Boons]] change automatically each day — players don’t need to activate or manage them manually. | [[Boons]] change automatically each day — players don’t need to activate or manage them manually. | ||
You can check current [[Boons]] in the [[Trooper]] tab on the [[Encounter]] setup screen before deployment. | You can check current [[Boons]] in the [[Troopers|Trooper]] tab on the [[Encounter]] setup screen before deployment. | ||
==List of Boons== | ==List of Boons== | ||
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- Increases [[Reputation]] gain. | - Increases [[Reputation]] gain. | ||
- Increases [[Credit]] gain. | - Increases [[Credits|Credit]] gain. | ||
- Increases [[Gear]] gain. | - Increases [[Gears|Gear]] gain. | ||
- Increases chance to [[Evade]]. | - Increases chance to [[Evade]]. | ||
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- Increases [[Shield]]. | - Increases [[Shield]]. | ||
- | - Immune to reflect. | ||
- Increases standard [[Damage]]. | - Increases standard [[Damage]]. | ||
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- Increases [[Critical Strike Multiplier]]. | - Increases [[Critical Strike Multiplier]]. | ||
- Increases [[Shard]] gain. | - Increases [[Radioactive Shard|Shard]] gain. | ||
- Reduces [[Corruptor]]’s [[Damage]]. | - Reduces [[Corruptor]]’s [[Damage]]. | ||
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- Reduces [[Corruptor]]’s range. | - Reduces [[Corruptor]]’s range. | ||
- All [[Gear]] nodes are converted into [[Credit]] nodes ([[Tiers]] 5+ and unlocked [[Tiers]] only). | - All [[Gears|Gear]] nodes are converted into [[Credits|Credit]] nodes ([[Tier|Tiers]] 5+ and unlocked [[Tier|Tiers]] only). | ||
- Reduces chance to trigger a battle. | - Reduces chance to trigger a battle. | ||
- Can enter [[Radioactive Shard]] nodes with this [[Trooper]]. | - Can enter [[Radioactive Shard]] nodes with this [[Troopers|Trooper]]. | ||
- Reduces [[Dominator]]’s [[Damage]]. | - Reduces [[Dominator]]’s [[Damage]]. | ||
- All empty nodes are converted into [[Credit]] nodes ([[Tiers]] 5+ and unlocked [[Tiers]] only). | - All empty nodes are converted into [[Credits|Credit]] nodes ([[Tier|Tiers]] 5+ and unlocked [[Tier|Tiers]] only). | ||
- Increases [[Dominator]] spawn chance. | - Increases [[Dominator]] spawn chance. | ||
Latest revision as of 12:03, 14 October 2026
The Boon System adds daily variety and bonuses to your Troopers. Every day, a new set of random Boons is assigned to all non-Workhorse Troopers.
There are 24 different Boons, each providing a unique advantage or modifier during Encounters.
Boons change automatically each day — players don’t need to activate or manage them manually.
You can check current Boons in the Trooper tab on the Encounter setup screen before deployment.
List of Boons
- Increases Reputation gain.
- Increases Credit gain.
- Increases Gear gain.
- Increases chance to Evade.
- Increases Armor.
- Increases Shield.
- Immune to reflect.
- Increases standard Damage.
- Increases piercing Damage.
- Increases elemental Damage.
- Increases standard Resistance.
- Increases piercing Resistance.
- Increases elemental Resistance.
- Increases Critical Strike Chance.
- Increases Critical Strike Multiplier.
- Increases Shard gain.
- Reduces Corruptor’s range.
- All Gear nodes are converted into Credit nodes (Tiers 5+ and unlocked Tiers only).
- Reduces chance to trigger a battle.
- Can enter Radioactive Shard nodes with this Trooper.
- All empty nodes are converted into Credit nodes (Tiers 5+ and unlocked Tiers only).
- Increases Dominator spawn chance.