Encounter Guide: Difference between revisions

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==Overview==
==Overview==
Encounters are the heart and soul of [[Outlaw Troopers]]! By mastering them, you will:
Encounters are the core PvE mode of [[Outlaw Troopers]]. Explore maps and defeat enemies to earn resources and grow your [[Empire]].


- Earn [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], [[Radioactive Shards]] and [[Prestige]].
===What You Earn===
- Resources: [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], and [[Radioactive Shards]].


- Gain [[Reputation]] to increase your seasonal [[Leaderboard]] rank.
- Progression: [[Prestige]] and [[Reputation]] for the [[Leaderboards]].


- Complete [[A.R.C_Initiator_Quests]] for additional rewards.
- Other Rewards: [[Encounter Fragments]] (from [[Dominators]]) used for [[Limited Blends]], and progress toward [[A.R.C. Quests]].


- Fight [[Dominators]] to find [[Fragments]].
==How to Start==
 
==Combat Mechanics==
For details on how damage, defense, and effects work during battles, see [[Encounter Combat Mechanic]].
 
==How to Start an Encounter==
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<html><img height=285 src='https://misc.outlawtroopers.io/images/tierselection3.png?'/></html> <html><img height=285 src='https://misc.outlawtroopers.io/images/build.png?'/></html>


- Go to Explore -> Encounters in game.
- Go to Explore -> Encounters.
 
- Select your desired tier.
*Sector Intel: View the Map Layout and potential Node rewards.


*Hostile DB: View the specific enemies and [[Dominators]] present on the planet.
- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.


*Rules: View the Encounter Rules.
- Setup Build: Click "Initiate Encounter" to customize your loadout.


- Setup Screen: Click "Initiate Encounter" to customize your build.
*Select your [[Ship]], [[Trooper]], [[Gears]], and [[Skills]].
*Minimap Preview: View your current Map Layout in the top-left corner.


*Build Tabs: Use the bottom buttons to select your [[Ship]], [[Trooper]], [[Gears]], and [[Skills]].
*Review your offensive and defensive stats on the right.


*Stats: Check your total offensive and defensive stats before deploying.
*Use Load to quickly apply a previous loadout.


*Load: Quickly load your previous loadouts.
Note: The game automatically saves your most recent build for quick deployment.


- Confirm Deployment: Choose to pay with [[Energy]] or use a [[Discount Access Key]].
- Deploy: Click "Deploy" to pay the entry cost using [[Energy]] or a [[Discount Access Key]].


==Tiers==
==Tiers==
There are unlimited tiers. You must defeat the "Crown" (Boss) Node to unlock the next Tier.
There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.


- Training Tiers (1–4): These are free to enter. They are used for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable for these Tiers.
- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable.


- Standard Tiers (5+): These require [[Energy]] to enter. [[Energy]] costs and rewards increase every 4 Tiers, for example:
- Standard Tiers (5+): Require [[Energy]] to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).
*Tiers 5 to 8 share the same cost and rewards


*Tiers 9 to 12 share the same, and so on
- Cleared Tiers: Boss defeated. These can be rerolled for new Layouts.


- Cleared Tiers can be rerolled; Uncleared Tiers cannot.
- Uncleared Tiers: Boss not defeated. The Map Layout is fixed, [[Credit]] nodes are unavailable, and [[Discount Access Key]] cannot be used.


==Encounter Rules & Reward Scaling==
==Map Layouts & Rerolling==
- Rewards scale based on the base [[Energy]] cost before any discounts. This affects [[Credits]], [[Gears]], [[OLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]].  
If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).


- Each point of [[Energy]] spent increases your reward bonus by 10%:
- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.


2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.
- Cost: Each reroll costs [[Normal Access Keys]] (3x the Tier’s [[Energy]] cost).


- Node Scaling: Every time you clear a Node within an [[Encounter]], the difficulty increases by 20% and rewards ([[Credits]], [[Gears]], [[OLT]]) increase by 10%.
- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain [[Sacred Gene]] or [[OLT]] nodes.


Note: Node Queue System where you can select multiple Nodes at once. Your [[Ship]] will automatically travel to and process each [[Encounter]] until the queue is empty.
- Minimum rerolled map size: 3 × 3


- An [[Encounter]] ends when you defeat the final Boss Node or if your [[Ship]] is destroyed.
- Maximum rerolled map size: 6 x 5


==Map Layouts & Rerolling==
- Sacred Gene Safety: You cannot reroll a map that contains a [[Sacred Gene]]. Because these are rare and highly valuable on the [[Black Market]], this safety feature prevents you from accidentally rolling over a high-value node.
- Each Tier has its own saved layout.


*Rerolling a Tier saves that layout for that Tier only.
==Encounter Rules & Reward Mechanics==
Encounters use a "node-based" system that rewards you for every step you take.


*Switching to another Tier loads a separate layout.
- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all [[Reputation]] and items earned during the run.


- Standard Reroll: Costs [[Normal Access Keys]] equal to the tier’s [[Energy]] cost.
- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 20% and increases rewards ([[Credits]], [[Gears]], [[OLT]]) by 10%.  


- Lucky Reroll: Costs 400 [[Normal Access Keys]] and guarantees at least 1 [[Gene]] node in the layout.
- Energy Scaling: Rewards scale based on the Tier's base [[Energy]] cost. Each point of [[Energy]] increases your reward bonus by 10% (e.g., 3 [[Energy]] = +20% bonus).


- Free reroll (after completing an encounter):
- End Conditions: An Encounter ends when you defeat the Boss node or your [[Ship]] is destroyed.


*Cannot roll [[Gene]] nodes or [[OLT]] nodes
==Node Queue==
The Queue System lets you plan your path and automate combat.


*Always generates a 3 × 3 layout
- Automate Pathing: Click multiple nodes to create a path. Your [[Ship]] will travel and process them in order.


*Has a lower chance to roll [[Credit]] nodes
- Unqueue: Click a numbered node again to remove it from the queue.
 
- Minimum rerolled map size: 3 × 3
 
- Maximum rerolled map size: 6 x 5


==Cleared vs Uncleared Tiers==
- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.


- Cleared Tier: Crown node defeated; can reroll map.
- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.


- Uncleared Tier: Crown node not yet defeated.
==Setup Mechanics==
- [[Ship]] Stacking: Owning multiple copies of the same [[Ship]] (virtual or permanent [[Assets]]) increases its level and base stats automatically.


*No [[Credit]] nodes
- [[Trooper]] [[Boons]]: Each [[Trooper]] provides unique "Active Boons" that changes daily. These are shown during the [[Troopers]] selection process.


*Fixed map layout (cannot be rerolled)
- [[Gear]] Score: Your total equipped [[Gear]] cannot exceed your [[Gear Score Limit]]. This limit can be increased via the [[Tech Tree]].


*[[Discount Access Key]] cannot be used
- [[Default Skills]]: Choose 3 skills for battle. Upgrade them using [[Credits]] to improve effectiveness.


*[[Radiation Nodes]] inaccessible
- Combat: For details on damage, defense, and effects, see [[Encounter Combat Mechanic]].

Latest revision as of 23:12, 14 April 2026

Overview

Encounters are the core PvE mode of Outlaw Troopers. Explore maps and defeat enemies to earn resources and grow your Empire.

What You Earn

- Resources: Credits, Gears, OLT Tokens, Sacred Gene, and Radioactive Shards.

- Progression: Prestige and Reputation for the Leaderboards.

- Other Rewards: Encounter Fragments (from Dominators) used for Limited Blends, and progress toward A.R.C. Quests.

How to Start

- Go to Explore -> Encounters.

- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.

- Setup Build: Click "Initiate Encounter" to customize your loadout.

  • Review your offensive and defensive stats on the right.
  • Use Load to quickly apply a previous loadout.

Note: The game automatically saves your most recent build for quick deployment.

- Deploy: Click "Deploy" to pay the entry cost using Energy or a Discount Access Key.

Tiers

There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.

- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable.

- Standard Tiers (5+): Require Energy to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).

- Cleared Tiers: Boss defeated. These can be rerolled for new Layouts.

- Uncleared Tiers: Boss not defeated. The Map Layout is fixed, Credit nodes are unavailable, and Discount Access Key cannot be used.

Map Layouts & Rerolling

If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).

- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.

- Cost: Each reroll costs Normal Access Keys (3x the Tier’s Energy cost).

- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain Sacred Gene or OLT nodes.

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

- Sacred Gene Safety: You cannot reroll a map that contains a Sacred Gene. Because these are rare and highly valuable on the Black Market, this safety feature prevents you from accidentally rolling over a high-value node.

Encounter Rules & Reward Mechanics

Encounters use a "node-based" system that rewards you for every step you take.

- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all Reputation and items earned during the run.

- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 20% and increases rewards (Credits, Gears, OLT) by 10%.

- Energy Scaling: Rewards scale based on the Tier's base Energy cost. Each point of Energy increases your reward bonus by 10% (e.g., 3 Energy = +20% bonus).

- End Conditions: An Encounter ends when you defeat the Boss node or your Ship is destroyed.

Node Queue

The Queue System lets you plan your path and automate combat.

- Automate Pathing: Click multiple nodes to create a path. Your Ship will travel and process them in order.

- Unqueue: Click a numbered node again to remove it from the queue.

- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.

- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.

Setup Mechanics

- Ship Stacking: Owning multiple copies of the same Ship (virtual or permanent Assets) increases its level and base stats automatically.

- Trooper Boons: Each Trooper provides unique "Active Boons" that changes daily. These are shown during the Troopers selection process.

- Gear Score: Your total equipped Gear cannot exceed your Gear Score Limit. This limit can be increased via the Tech Tree.

- Default Skills: Choose 3 skills for battle. Upgrade them using Credits to improve effectiveness.

- Combat: For details on damage, defense, and effects, see Encounter Combat Mechanic.