Encounter Guide: Difference between revisions

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==Overview==
==Overview==
Encounters are the heart and soul of [[Outlaw Troopers]]! By mastering them, you will:
Encounters are the core PvE mode of [[Outlaw Troopers]]. Explore maps and defeat enemies to earn resources and grow your [[Empire]].


- Earn [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], [[Radioactive Shards]] and [[Prestige]].
===What You Earn===
- Node Rewards: [[Reputation]], [[Credits]], [[Gears]], [[OLT Tokens]], [[Genes|Sacred Gene]], and [[Radioactive Shard|Radioactive Shards]].


- Gain [[Reputation]] to increase your seasonal [[Leaderboard]] rank.
- Other Rewards: [[Encounter Fragments]] (from [[Dominator|Dominators]]) used for [[Limited Blends]], and progress toward [[A.R.C Initiator Quests|A.R.C. Quests]].


- Complete [[A.R.C_Initiator_Quests]] for additional rewards.
==How to Start==
 
- Fight [[Dominators]] to find [[Fragments]].
 
==Combat Mechanics==
For details on how damage, defense, and effects work during battles, see [[Encounter Combat Mechanic]].
 
==How to Start an Encounter==
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<html><img height=285 src='https://misc.outlawtroopers.io/images/tierselection3.png?'/></html> <html><img height=285 src='https://misc.outlawtroopers.io/images/build.png?'/></html>


- Go to Explore -> Encounters in game.
- Go to Explore -> Encounters.
 
- Select your desired tier.
*Sector Intel: View the Map Layout and potential Node rewards.


*Hostile DB: View the specific enemies and [[Dominators]] present on the planet.
- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.


*Rules: View the Encounter Rules.
- Setup Build: Click "Initiate Encounter" to customize your loadout.


- Setup Screen: Click "Initiate Encounter" to customize your build.
*Select your [[Ships|Ship]], [[Troopers|Trooper]], [[Gears]], and [[Default Skills|Skills]].
*Minimap Preview: View your current Map Layout in the top-left corner.


*Build Tabs: Use the bottom buttons to select your [[Ship]], [[Trooper]], [[Gears]], and [[Skills]].
*Review your offensive and defensive stats on the right.


*Stats: Check your total offensive and defensive stats before deploying.
*Use Load to quickly apply a previous loadout.


*Load: Quickly load your previous loadouts.
Note: The game automatically saves your most recent build for quick deployment.


- Confirm Deployment: Choose to pay with [[Energy]] or use a [[Discount Access Key]].
- Deploy: Click "Deploy" to pay the entry cost using [[Energy]] or a [[Discount Access Key]].


==Tiers==
==Tiers==
There are unlimited tiers. You must defeat the "Crown" (Boss) Node to unlock the next Tier.
There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.


- Training Tiers (1–4): These are free to enter. They are used for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable for these Tiers.
- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable.


- Standard Tiers (5+): These require [[Energy]] to enter. [[Energy]] costs and rewards increase every 4 Tiers, for example:
- Standard Tiers (5+): Require [[Energy]] to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).
*Tiers 5 to 8 share the same cost and rewards


*Tiers 9 to 12 share the same, and so on
- Cleared Tiers: Boss node defeated. These can be rerolled for new Layouts.


- Cleared Tiers can be rerolled; Uncleared Tiers cannot.
- Uncleared Tiers: Boss node not defeated. The Map Layout is fixed, [[Credits|Credit]] nodes are unavailable, and [[Discount Access Key]] cannot be used. Note: The chance of encountering combat is increased when attempting uncleared Tiers.


==Reward Scaling==
==Map Layouts & Rerolling==
Rewards scale based on the base [[Energy]] cost before any discounts. This affects [[Credits]], [[Gears]], [[OLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]].  
If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).


Each point of [[Energy]] spent increases your reward bonus by 10%:
- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.


2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.
- Cost: Each reroll costs [[Normal Access Key|Normal Access Keys]] (5x the Tier’s [[Energy]] cost).


==Map Layouts & Rerolling==
- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain [[Genes|Sacred Gene]] or [[OLT]] nodes.
- Each Tier has its own saved layout.
 
- Minimum rerolled map size: 3 × 3


*Rerolling a Tier saves that layout for that Tier only.
- Maximum rerolled map size: 6 x 5


*Switching to another Tier loads a separate layout.
- Sacred Gene Safety: You cannot reroll a map that contains a [[Genes|Sacred Gene]]. Because these are rare and highly valuable on the [[Black Market]], this safety feature prevents you from accidentally rolling over a high-value node.


- Standard Reroll: Costs [[Normal Access Keys]] equal to the tier’s [[Energy]] cost.
==Encounter Rules & Reward Mechanics==
Encounters use a "node-based" system that rewards you for every step you take.


- Lucky Reroll: Costs 400 [[Normal Access Keys]] and guarantees at least 1 [[Gene]] node in the layout.
- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all [[Reputation]] and items earned during the run.


- Free reroll (after completing an encounter):
- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 10% and increases rewards ([[Credits]], [[Gears]], [[OLT]]) by 5%.


*Cannot roll [[Gene]] nodes or [[OLT]] nodes
- Energy Scaling: Rewards scale based on the Tier's base [[Energy]] cost.


*Always generates a 3 × 3 layout
- End Conditions: An Encounter ends when you defeat the Boss node or your [[Ships|Ship]] is destroyed.


*Has a lower chance to roll [[Credit]] nodes
==Node Queue==
The Queue System lets you plan your path and automate combat.


- Minimum rerolled map size: 3 × 3
- Automate Pathing: Click multiple nodes to create a path. Your [[Ships|Ship]] will travel and process them in order.


- Maximum rerolled map size: 6 x 5
- Unqueue: Click a numbered node again to remove it from the queue.


==Cleared vs Uncleared Tiers==
- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.


- Cleared Tier: Crown node defeated; can reroll map.
- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.


- Uncleared Tier: Crown node not yet defeated.
==Setup Mechanics==
- [[Ships|Ship]] Stacking: Owning multiple copies of the same [[Ships|Ship]] (virtual or permanent [[Assets]]) increases its level and base stats automatically.


*No [[Credit]] nodes
- [[Troopers|Trooper]] [[Boons]]: Each [[Troopers|Trooper]] provides unique "Active Boons" that changes daily. These are shown during the [[Troopers]] selection process.


*Fixed map layout (cannot be rerolled)
- [[Gears|Gear Score]]: Your total equipped [[Gears|Gear]] cannot exceed your [[Gears|Gear Score Limit]]. This limit can be increased via the [[Tech Tree]].


*[[Discount Access Key]] cannot be used
- [[Default Skills]]: Choose 3 skills for battle. Upgrade them using [[Credits]] to improve effectiveness.


*[[Radiation Nodes]] inaccessible
- Combat: For details on damage, defense, and effects, see [[Encounter Combat Mechanic]].

Latest revision as of 12:55, 14 October 2026

Overview

Encounters are the core PvE mode of Outlaw Troopers. Explore maps and defeat enemies to earn resources and grow your Empire.

What You Earn

- Node Rewards: Reputation, Credits, Gears, OLT Tokens, Sacred Gene, and Radioactive Shards.

- Other Rewards: Encounter Fragments (from Dominators) used for Limited Blends, and progress toward A.R.C. Quests.

How to Start

- Go to Explore -> Encounters.

- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.

- Setup Build: Click "Initiate Encounter" to customize your loadout.

  • Review your offensive and defensive stats on the right.
  • Use Load to quickly apply a previous loadout.

Note: The game automatically saves your most recent build for quick deployment.

- Deploy: Click "Deploy" to pay the entry cost using Energy or a Discount Access Key.

Tiers

There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.

- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable.

- Standard Tiers (5+): Require Energy to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).

- Cleared Tiers: Boss node defeated. These can be rerolled for new Layouts.

- Uncleared Tiers: Boss node not defeated. The Map Layout is fixed, Credit nodes are unavailable, and Discount Access Key cannot be used. Note: The chance of encountering combat is increased when attempting uncleared Tiers.

Map Layouts & Rerolling

If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).

- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.

- Cost: Each reroll costs Normal Access Keys (5x the Tier’s Energy cost).

- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain Sacred Gene or OLT nodes.

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

- Sacred Gene Safety: You cannot reroll a map that contains a Sacred Gene. Because these are rare and highly valuable on the Black Market, this safety feature prevents you from accidentally rolling over a high-value node.

Encounter Rules & Reward Mechanics

Encounters use a "node-based" system that rewards you for every step you take.

- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all Reputation and items earned during the run.

- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 10% and increases rewards (Credits, Gears, OLT) by 5%.

- Energy Scaling: Rewards scale based on the Tier's base Energy cost.

- End Conditions: An Encounter ends when you defeat the Boss node or your Ship is destroyed.

Node Queue

The Queue System lets you plan your path and automate combat.

- Automate Pathing: Click multiple nodes to create a path. Your Ship will travel and process them in order.

- Unqueue: Click a numbered node again to remove it from the queue.

- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.

- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.

Setup Mechanics

- Ship Stacking: Owning multiple copies of the same Ship (virtual or permanent Assets) increases its level and base stats automatically.

- Trooper Boons: Each Trooper provides unique "Active Boons" that changes daily. These are shown during the Troopers selection process.

- Gear Score: Your total equipped Gear cannot exceed your Gear Score Limit. This limit can be increased via the Tech Tree.

- Default Skills: Choose 3 skills for battle. Upgrade them using Credits to improve effectiveness.

- Combat: For details on damage, defense, and effects, see Encounter Combat Mechanic.