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<h2>Normal Encounters</h2>
#redirect[[Encounter Guide]]
[[Normal Encounters]] are one of the two types of [[Encounters]] available in Outlaw Troopers.
<h2>Entering a normal encounter</h2>
Players can enter [[Normal Encounters]] only after they have completed the in-game tutorial. Click on the "Encounter" button on the top of the screen to open up the encounter UI, next, select [[Normal Encounters]].
 
<h2>Encounter Rules</h2>
[[Ships]] (either virtual or NFTs]] and [[Troopers]], preferably ones with [[Tactician]] and [[Power]] slots, are required to enter a normal encounter. You can only equip [[Tactician]] [[Gears]] and [[Power]] [[Gears]] before you enter an encounter. Once you've entered an encounter, you can no longer change your [[Gears]]
<br/><br/>
Amount of [[Gears]] you can equip is decided by your Gear Score Limit. You can increase your Gear Score Limit by upgrading them using [[Artifacts]]
<br/><br/>
[[Encounters]] will end when you defeat the final boss or when you're defeated by an enemy. You will still keep all rewards you have won up until this point should you have been defeated.
<br/><br/>
Clear the boss node to unlock next tier.
 
<h2>Tiers</h2>
Tiers are also known as Levels. There are unlimited tiers. First four tiers of a normal encounter are free of charge, but they do not give you any [[Credits]] or [[Reputation]].
 
After the forth tier, you'll require a [[Normal Access Key]] + [[FGL Token]] in order to start an encounter.
 
[[Normal Access Key]] cost, regardless of its amount, can be replaced by a single [[Discount Access Key]].
 
Entry fees scale according to tiers, higher tiers require more keys and token to enter.
 
Key cost is capped at 10 Keys. Where as [[FGL Token]] cost is capped at 300 FGL.
 
<h2>Planets</h2>
Different planets have a specific set of enemies that you may face. Visit the Level Selection screen and click on the "Enemy Type" button to check and see what enemies are available on that planet.
<h2>Enemy Types</h2>
<b>There are a total of 19 enemy types, each enemy has its own ability</b><br/>
Veteran: Deals 3x [[Damage]] against [[Wingman]] and [[Minions]]<br/>
Support: Regenerate and repair nearby allies' [[Armor]] and [[Shield]]<br/>
Pyro: Their [[Basic Attacks]] can apply [[Burn]] for 3 seconds<br/>
Sentinel: High [[Armor]] and [[Shield]], their [[Basic Attacks]] can [[Stun]] and [[Slow]]<br/>
Bomber: Their [[Basic Attacks]] hit up to 5 nearby targets<br/>
Overseer: High [[Armor]], [[Shield]] and [[Damage]]<br/>
Logistic: Fast moving units that [[Slow]] you when they come in range<br/>
Berserker: Deals more [[Damage]] when they have less [[Armor]] and [[Shield]]<br/>
Engineer: Increases nearby allies' [[Basic Attacks]] [[Damage]] and [[Movement Speed]]<br/>
Operative: Reduces effectiveness of your repair and healing ability as long as they are in the node<br/>
Cloner: Summon a random ally to assist them whenever you use a summoning skill<br/>
Recon: Passively stealthed, stuns you on next stealth hit, only appears when attacking<br/>
Sniper: Long range attacker<br/>
Lancer: Their [[Basic Attacks]] ignore [[Shield]]<br/>
Thorner: Whenever a thorner is hit, its attacker will take [[Damage]] to both [[Shield]] and [[Armor]]<br/>
Protector: Give 'protective shield' buff to maximum 3 nearby allies, 'protective shield' reduced all incoming [[Damage]]<br/>
Miniboss: They use random [[Gears]]<br/>
Commander: They use random [[Gears]] with high rarities<br/>
Tanker: These units are extremely tanky, they can only be summoned by Cloners<br/>
 
<h2>Nodes</h2>
<h3>What are Nodes?</h3>
Each encounter, whether it is a [[Normal Encounters]] or [[Robotic Encounters]], consist of different amount of Nodes. Nodes are travelable path. Each Node may have a random Node Reward.
 
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and node path are all randomly generated for every new instance.
 
<h3>Node Path Generation</h3>
 
<table width='600' class='standardTable'>
<tr class='tableTitle'>
<td>
Tiers
</td>
<td>
Grid Size
</td>
<td>
Path to boss
</td>
</tr>
 
<tr>
<td>
1 ~ 4
</td>
<td>
3 x 3
</td>
<td>
3
</td>
</tr>
 
<tr>
<td>
5 ~ 9
</td>
<td>
3 x 3
</td>
<td>
4
</td>
</tr>
 
<tr>
<td>
10 ~ 14
</td>
<td>
3 x 4
</td>
<td>
5
</td>
</tr>
 
<tr>
<td>
15 ~ 19
</td>
<td>
4 x 4
</td>
<td>
6
</td>
</tr>
 
<tr>
<td>
20 ~ 24
</td>
<td>
4 x 4
</td>
<td>
7
</td>
</tr>
 
<tr>
<td>
25 ~ 29
</td>
<td>
4 x 5
</td>
<td>
8
</td>
</tr>
 
<tr>
<td>
30 ~ 34
</td>
<td>
4 x 5
</td>
<td>
8
</td>
</tr>
 
<tr>
<td>
35 ~ 39
</td>
<td>
4 x 5
</td>
<td>
9
</td>
</tr>
 
<tr>
<td>
40 ~ 44
</td>
<td>
5 x 5
</td>
<td>
9
</td>
</tr>
 
<tr>
<td>
45 ~ 49
</td>
<td>
5 x 5
</td>
<td>
10
</td>
</tr>
 
<tr>
<td>
50 ~ 54
</td>
<td>
5 x 6
</td>
<td>
10
</td>
</tr>
 
<tr>
<td>
55 ~ 59
</td>
<td>
5 x 6
</td>
<td>
11
</td>
</tr>
 
<tr>
<td>
60++
</td>
<td>
5 x 6
</td>
<td>
12+
</td>
</tr>
</table>
 
<h3>Node Rewards</h3>
Node Reward scales according to the [[FGL Token]] entry fee, higher paid fees increases your overall reward.
There are a total of 5 different type of nodes in a normal encounter:<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>[[Credits]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node4.png'/></html>[[Ocuriums]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node5.png'/></html>[[Gears]] nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node9.png'/></html>Boss nodes<br/>
<html><img width='40' src='https://play.outlawtroopers.io/images/node11.png'/></html>[[Miniboss]] nodes<br/>
 
<h3>Node Reward Multiplier</h3>
Every time you clear a node, the next node's difficulty (Enemy's [[Damage]], [[Armor]] and [[Shield]]) will increase by roughly 25% and rewards onward during that encounter will increase by 10%.
 
<h2>Key Boosts</h2>
Players have the option to gain temporally boost for a single encounter by paying twice as much amount of the required [[Normal Access Key]] cost.
 
<b>There are currently four types of boosts</b>
 
[[Credits]] boost: Increases [[Credits]] reward per node by 30%
 
[[Reputation]] boost: Increases [[Reputation]] reward per node by 50%
 
[[Ocuriums]] boost: Increases [[Ocuriums]] reward per node by 100%
 
[[Gears]] boost: Increases [[Gears]] reward per node by 50%

Latest revision as of 12:00, 28 October 2025

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