Encounter Guide: Difference between revisions

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==Overview==
==Overview==
Encounters are the heart and soul of [[Outlaw Troopers]]! By mastering them, you will:
Encounters are the core PvE mode of [[Outlaw Troopers]]. Explore maps and defeat enemies to earn resources and grow your [[Empire]].


- Earn [[Credits]], [[Gears]], [[eOLT Tokens]], [[Sacred Gene]] and [[Radioactive Shards]]
===What You Earn===
- Resources: [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], and [[Radioactive Shards]].


- Gain [[Reputation]] to increase your seasonal [[Leaderboard]] rank
- Progression: [[Prestige]] and [[Reputation]] for the [[Leaderboards]].


- Complete [[A.R.C_Initiator_Quests]] for additional rewards
- Other Rewards: [[Encounter Fragments]] (from [[Dominators]]) used for [[Limited Blends]], and progress toward [[A.R.C. Quests]].


- Fight dominators to find [[Fragments]]
==How to Start==
<html><img height=285 src='https://misc.outlawtroopers.io/images/tierselection3.png?'/></html> <html><img height=285 src='https://misc.outlawtroopers.io/images/build.png?'/></html>


==Accessing Encounters==
- Go to Explore -> Encounters.
<html><img height=285 src='https://outlawtroopers.one/images/tierselection3.png?'/></html>


Go to Explore -> Encounters in game.  
- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.


This opens the Tier Selection screen, where you can:
- Setup Build: Click "Initiate Encounter" to customize your loadout.


- Choose your tier and planet
*Select your [[Ship]], [[Trooper]], [[Gears]], and [[Skills]].


- View Nodes, Enemy Type and Dominators
*Review your offensive and defensive stats on the right.


- Set up your [[Ship]], [[Trooper]], and [[Gears]]
*Use Load to quickly apply a previous loadout.


==Tiers & Planets==
Note: The game automatically saves your most recent build for quick deployment.
- There are unlimited tiers.


- You’ll rotate between four planets: Themis, Cradea, Zolphis, and Floerian.
- Deploy: Click "Deploy" to pay the entry cost using [[Energy]] or a [[Discount Access Key]].


- The planet determines the types of enemy ships you’ll face.
==Tiers==
There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.


- The tier determines the difficulty, [[Energy]] cost, and reward scaling.
- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable.


Clear the Crown node to complete an Encounter and unlock the next tier.
- Standard Tiers (5+): Require [[Energy]] to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).


==Cost of Entry==
- Cleared Tiers: Boss defeated. These can be rerolled for new Layouts.


- Tiers 1 to 4: Free to enter, but they do not reward [[Credits]] or [[Reputation]]
- Uncleared Tiers: Boss not defeated. The Map Layout is fixed, [[Credit]] nodes are unavailable, and [[Discount Access Key]] cannot be used.
 
- From Tier 5 onward: Requires [[Energy]] to start
 
- A [[Discount Access Key]] grants a 100% [[Energy]] discount when used.
 
- Energy costs increase every 4 tiers:
 
*Tiers 5 to 8 share the same cost and rewards
 
*Tiers 9 to 12 share the same, and so on
 
==Reward Scaling==
Rewards scale based on the base [[Energy]] cost before any discounts. This affects [[Credits]], [[Gears]], [[eOLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]].
 
Each point of [[Energy]] spent increases your reward bonus by 10%:
 
2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.


==Map Layouts & Rerolling==
==Map Layouts & Rerolling==
- Each Tier has its own saved layout.
If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).
 
*Rerolling a Tier saves that layout for that Tier only.
 
*Switching to another Tier loads a separate layout.
 
- Standard Reroll: Costs a number of [[Normal Access Keys]] equal to the tier’s [[Energy]] cost.
 
- Lucky Reroll: Costs 400 [[Normal Access Keys]] and guarantees at least 1 [[Gene]] node in the layout.
 
- Free reroll (after clearing an Encounter):
 
*Will not roll [[Gene]] nodes or [[eOLT]] nodes
 
*Guarantees a 3×3 layout
 
*Has a lower chance to roll [[Credit]] nodes


- Minimum rerolled map size: 3×3
- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.


==Cleared vs Uncleared Tiers==
- Cost: Each reroll costs [[Normal Access Keys]] (3x the Tier’s [[Energy]] cost).


- Cleared Tier: You’ve already defeated the Crown node.
- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain [[Sacred Gene]] or [[OLT]] nodes.


- Uncleared Tier: Crown node not yet defeated.
- Minimum rerolled map size: 3 × 3


*No [[Credit]] nodes
- Maximum rerolled map size: 6 x 5


*Fixed map layout (cannot be rerolled)
- Sacred Gene Safety: You cannot reroll a map that contains a [[Sacred Gene]]. Because these are rare and highly valuable on the [[Black Market]], this safety feature prevents you from accidentally rolling over a high-value node.


*[[Discount Access Key]] cannot be used
==Encounter Rules & Reward Mechanics==
Encounters use a "node-based" system that rewards you for every step you take.


*[[Radiation Nodes]] inaccessible
- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all [[Reputation]] and items earned during the run.


- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 20% and increases rewards ([[Credits]], [[Gears]], [[OLT]]) by 10%.


===Nodes===
- Energy Scaling: Rewards scale based on the Tier's base [[Energy]] cost. Each point of [[Energy]] increases your reward bonus by 10% (e.g., 3 [[Energy]] = +20% bonus).
<html><img height= 400 src='https://outlawtroopers.one/images/nodes.png?'/></html>


Displays a table of Base [[Node]] rewards and [[Encounter]] Rules. Shows which [[Nodes]] are possible on the [[Tier]] and their base reward. Base rewards increase as you progress through the [[Encounter]] [[Tier]].
- End Conditions: An Encounter ends when you defeat the Boss node or your [[Ship]] is destroyed.


Each cleared [[Node]] increases the difficulty of the next [[Node]] by 40% and its reward by 10%.
==Node Queue==
The Queue System lets you plan your path and automate combat.


Note that [[Gene]] [[Nodes]] always grant 1 [[Gene]], unaffected by reward multipliers.
- Automate Pathing: Click multiple nodes to create a path. Your [[Ship]] will travel and process them in order.


You must clear the Crown [[Node]] to unlock the next [[Tier]].
- Unqueue: Click a numbered node again to remove it from the queue.


===Enemy Type===
- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.
<html><img height= 300 src='https://outlawtroopers.one/images/enemytypes.png'/></html>


Shows the types of enemies you will face based on planet types. Mouse over enemies to see their abilities.
- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.


===Dominators===
==Setup Mechanics==
<html><img height=300 src='https://outlawtroopers.one/images/dominators.png'/></html>
- [[Ship]] Stacking: Owning multiple copies of the same [[Ship]] (virtual or permanent [[Assets]]) increases its level and base stats automatically.


Lists all the Dominators available on this Tier. Dominators change with the Tier, not the planet. For more details, check the [[Dominators]] link.
- [[Trooper]] [[Boons]]: Each [[Trooper]] provides unique "Active Boons" that changes daily. These are shown during the [[Troopers]] selection process.


==Set Up==
- [[Gear]] Score: Your total equipped [[Gear]] cannot exceed your [[Gear Score Limit]]. This limit can be increased via the [[Tech Tree]].
<html><img src='https://outlawtroopers.one/images/setup.png?'/></html>


After selecting your Tier, you must set up your [[Ship]], [[Trooper]], and [[Gears]] before starting the [[Normal Encounter]].
- [[Default Skills]]: Choose 3 skills for battle. Upgrade them using [[Credits]] to improve effectiveness.


You can also set up your default skills by choosing 3 from a selection of 10. For more details, check the [[Default Skills]] link.
- Combat: For details on damage, defense, and effects, see [[Encounter Combat Mechanic]].

Latest revision as of 23:12, 14 April 2026

Overview

Encounters are the core PvE mode of Outlaw Troopers. Explore maps and defeat enemies to earn resources and grow your Empire.

What You Earn

- Resources: Credits, Gears, OLT Tokens, Sacred Gene, and Radioactive Shards.

- Progression: Prestige and Reputation for the Leaderboards.

- Other Rewards: Encounter Fragments (from Dominators) used for Limited Blends, and progress toward A.R.C. Quests.

How to Start

- Go to Explore -> Encounters.

- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.

- Setup Build: Click "Initiate Encounter" to customize your loadout.

  • Review your offensive and defensive stats on the right.
  • Use Load to quickly apply a previous loadout.

Note: The game automatically saves your most recent build for quick deployment.

- Deploy: Click "Deploy" to pay the entry cost using Energy or a Discount Access Key.

Tiers

There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.

- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable.

- Standard Tiers (5+): Require Energy to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).

- Cleared Tiers: Boss defeated. These can be rerolled for new Layouts.

- Uncleared Tiers: Boss not defeated. The Map Layout is fixed, Credit nodes are unavailable, and Discount Access Key cannot be used.

Map Layouts & Rerolling

If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).

- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.

- Cost: Each reroll costs Normal Access Keys (3x the Tier’s Energy cost).

- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain Sacred Gene or OLT nodes.

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

- Sacred Gene Safety: You cannot reroll a map that contains a Sacred Gene. Because these are rare and highly valuable on the Black Market, this safety feature prevents you from accidentally rolling over a high-value node.

Encounter Rules & Reward Mechanics

Encounters use a "node-based" system that rewards you for every step you take.

- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all Reputation and items earned during the run.

- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 20% and increases rewards (Credits, Gears, OLT) by 10%.

- Energy Scaling: Rewards scale based on the Tier's base Energy cost. Each point of Energy increases your reward bonus by 10% (e.g., 3 Energy = +20% bonus).

- End Conditions: An Encounter ends when you defeat the Boss node or your Ship is destroyed.

Node Queue

The Queue System lets you plan your path and automate combat.

- Automate Pathing: Click multiple nodes to create a path. Your Ship will travel and process them in order.

- Unqueue: Click a numbered node again to remove it from the queue.

- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.

- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.

Setup Mechanics

- Ship Stacking: Owning multiple copies of the same Ship (virtual or permanent Assets) increases its level and base stats automatically.

- Trooper Boons: Each Trooper provides unique "Active Boons" that changes daily. These are shown during the Troopers selection process.

- Gear Score: Your total equipped Gear cannot exceed your Gear Score Limit. This limit can be increased via the Tech Tree.

- Default Skills: Choose 3 skills for battle. Upgrade them using Credits to improve effectiveness.

- Combat: For details on damage, defense, and effects, see Encounter Combat Mechanic.