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==Overview==
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Encounters are the core PvE mode of [[Outlaw Troopers]]. Explore maps and defeat enemies to earn resources and grow your [[Empire]].
 
===What You Earn===
- Resources: [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], and [[Radioactive Shards]].
 
- Progression: [[Prestige]] and [[Reputation]] for the [[Leaderboards]].
 
- Other Rewards: [[Encounter Fragments]] (from [[Dominators]]) used for [[Limited Blends]], and progress toward [[A.R.C. Quests]].
 
==How to Start==
<html><img height=285 src='https://misc.outlawtroopers.io/images/tierselection3.png?'/></html> <html><img height=285 src='https://misc.outlawtroopers.io/images/build.png?'/></html>
 
- Go to Explore -> Encounters.
 
- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.
 
- Setup Build: Click "Initiate Encounter" to customize your loadout.
 
*Select your [[Ship]], [[Trooper]], [[Gears]], and [[Skills]].
 
*Review your offensive and defensive stats on the right.
 
*Use Load to quickly apply a previous loadout.
 
Note: The game automatically saves your most recent build for quick deployment.
 
- Deploy: Click "Deploy" to pay the entry cost using [[Energy]] or a [[Discount Access Key]].
 
==Tiers==
There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.
 
- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable.


==Overview==
- Standard Tiers (5+): Require [[Energy]] to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).
[[Normal Encounters]] are the heart and soul of [[Outlaw Troopers]]!  By mastering the normal encounter you will:<br />
 
- Earn [[Credits]], [[Ocuriums]], [[Gears]], and [[Virtual Mechas]]<br />
- Cleared Tiers: Boss defeated. These can be rerolled for new Layouts.
- Gain [[Reputation]] increasing your seasonal [[Leaderboard]] rank<br />
 
- Complete [[A.R.C_Initiator_Quests]] giving you even more loot<br />
- Uncleared Tiers: Boss not defeated. The Map Layout is fixed, [[Credit]] nodes are unavailable, and [[Discount Access Key]] cannot be used.
- Fight [[Dominators]]<br />
 
- Find [[Fragments]]<br />
==Map Layouts & Rerolling==
If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).
 
- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.
 
- Cost: Each reroll costs [[Normal Access Keys]] (3x the Tier’s [[Energy]] cost).
 
- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain [[Sacred Gene]] or [[OLT]] nodes.


Click Combat Related -> Encounters.  You are now at the Tier Selection screen, there is a LOT of important information here so let's break it down one at a time.<br />
- Minimum rerolled map size: 3 × 3


==Tier Selection==
- Maximum rerolled map size: 6 x 5
<html><img height=285 src='https://outlawtroopers.one/images/tierselection.png?'/> </html><html><img height=285 src='https://outlawtroopers.one/images/tier5.png?'/></html> <html><img height=285 src='https://outlawtroopers.one/images/tier5FGL.png?'/></html>


===Encounter Buff===
- Sacred Gene Safety: You cannot reroll a map that contains a [[Sacred Gene]]. Because these are rare and highly valuable on the [[Black Market]], this safety feature prevents you from accidentally rolling over a high-value node.
Check the Encounter Buff calculation here. As you increase your Empire Level by gaining [[Reputation]], progressing through higher [[Normal Encounters]] Tiers, and exploring [[The Abyss]], grants increased buffs. These buffs increase your [[Gear Score Limit]], allowing you to equip more and better Gears, while also providing extra [[Armor]], [[Shield]], and All Damage bonuses in Normal Encounters. Balancing these factors will help your progression through the Tiers.


===Tiers and Planets===
==Encounter Rules & Reward Mechanics==
In the center of the screen, you can see your current tier and planet. You'll rotate through four planets: Themis, Cradea, Zolphis, and Floerian.
Encounters use a "node-based" system that rewards you for every step you take.


The planet determines:
- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all [[Reputation]] and items earned during the run.


- The [[Type of Enemy Ships]] you face
- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 20% and increases rewards ([[Credits]], [[Gears]], [[OLT]]) by 10%.


- Which [[Fragments]] drop from the [[Dominators]]
- Energy Scaling: Rewards scale based on the Tier's base [[Energy]] cost. Each point of [[Energy]] increases your reward bonus by 10% (e.g., 3 [[Energy]] = +20% bonus).


===Cost of Entry===
- End Conditions: An Encounter ends when you defeat the Boss node or your [[Ship]] is destroyed.
Tiers 1 to 4 are free to enter. From Tier 5 onwards requires [[Credits]] or [[eFGL]] tokens and [[Normal Access Keys]]. [[Unclear Tiers]] charge Credits; [[Cleared Tiers]] charge eFGL tokens.


==Map Reroll==
==Node Queue==
<html><img height=285 src='https://outlawtroopers.one/images/unknownlayout.png?'/></html> <html><img height=285 src='https://outlawtroopers.one/images/maplayout.png?'/></html>
The Queue System lets you plan your path and automate combat.


===Reroll===
- Automate Pathing: Click multiple nodes to create a path. Your [[Ship]] will travel and process them in order.
Pay 2 [[Normal Access Keys]] to reroll [[Mods]] and [[Layout]].


[[Uncleared Tiers]]: Cannot be rerolled. You'll have 4 random mods and see a question mark on the map layout.
- Unqueue: Click a numbered node again to remove it from the queue.


[[Cleared Tiers]]: Pay 2 keys to reroll mods and layout. Each <html><img width='40' src='https://play.outlawtroopers.io/images/node3.png'/></html>
- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.
[[Credits Node]] gives your encounter two extra mods, boosting your [[Credits]] or [[Reputation]] bonus.


===Credit Reward Cap===
- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.
Credit Cap scales according to the encounter tier, with higher tiers having higher cap limits. The cap starts at 1:15 million at Tier 5 and increases by 0.1 million per tier.


If you run an encounter and obtain credit higher than this cap, then the extra credits are "burned", you do not receive them.
==Setup Mechanics==
- [[Ship]] Stacking: Owning multiple copies of the same [[Ship]] (virtual or permanent [[Assets]]) increases its level and base stats automatically.


<h2>Nodes</h2>
- [[Trooper]] [[Boons]]: Each [[Trooper]] provides unique "Active Boons" that changes daily. These are shown during the [[Troopers]] selection process.
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalNodes.jpg'/></html><br />
On the right hand side of the screen you will see multiple tabs, jam packed with information.  The important takeaways from the Nodes tab are:<br />
- Displays which nodes are possible on the level, as well as the "base" reward for each node. You will see as you play how these increase as you play through the encounter.  Note you have to clear the "crown" node for the next tier to become available.<br />
- Displays the rules of the encounter.  Especially note that each node you clear will cause the next nodes difficulty by 25% and the reward by 10%.<br />


<h2>Enemy Type</h2>
- [[Gear]] Score: Your total equipped [[Gear]] cannot exceed your [[Gear Score Limit]]. This limit can be increased via the [[Tech Tree]].
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalEnemyType1.jpg'/></html><br />
The "Enemy Type" tab shows you what kind of enemies you will face.  These are determined by planet types.  Mouse over the various enemies to see what their abilities are. Depending what kind of gear build you pick to use in the future, you might find certain planets easier than others!<br />


<h2>Dominators</h2>
- [[Default Skills]]: Choose 3 skills for battle. Upgrade them using [[Credits]] to improve effectiveness.
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalDominators1.jpg'/></html><br />
The "Dominators" tab gives a handy reference to all the [[Dominators]] that can show up on this Tier. These are NOT planet dependent, instead they change depending on what tier you are on.  Good luck these guys are tough :)<br /><br>


<h2>Trovers</h2>
- Combat: For details on damage, defense, and effects, see [[Encounter Combat Mechanic]].
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/NormalTrovers1.jpg'/></html><br />
The "Trovers" tab gives a handy reference to all the [[Trovers]]. Starting at tier 5 you will have a chance to spawn one. On this tab you will see all the possible rewards for defeating a Trover.  Good luck!<br />

Latest revision as of 23:12, 14 April 2026

Overview

Encounters are the core PvE mode of Outlaw Troopers. Explore maps and defeat enemies to earn resources and grow your Empire.

What You Earn

- Resources: Credits, Gears, OLT Tokens, Sacred Gene, and Radioactive Shards.

- Progression: Prestige and Reputation for the Leaderboards.

- Other Rewards: Encounter Fragments (from Dominators) used for Limited Blends, and progress toward A.R.C. Quests.

How to Start

- Go to Explore -> Encounters.

- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.

- Setup Build: Click "Initiate Encounter" to customize your loadout.

  • Review your offensive and defensive stats on the right.
  • Use Load to quickly apply a previous loadout.

Note: The game automatically saves your most recent build for quick deployment.

- Deploy: Click "Deploy" to pay the entry cost using Energy or a Discount Access Key.

Tiers

There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.

- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable.

- Standard Tiers (5+): Require Energy to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).

- Cleared Tiers: Boss defeated. These can be rerolled for new Layouts.

- Uncleared Tiers: Boss not defeated. The Map Layout is fixed, Credit nodes are unavailable, and Discount Access Key cannot be used.

Map Layouts & Rerolling

If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).

- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.

- Cost: Each reroll costs Normal Access Keys (3x the Tier’s Energy cost).

- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain Sacred Gene or OLT nodes.

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

- Sacred Gene Safety: You cannot reroll a map that contains a Sacred Gene. Because these are rare and highly valuable on the Black Market, this safety feature prevents you from accidentally rolling over a high-value node.

Encounter Rules & Reward Mechanics

Encounters use a "node-based" system that rewards you for every step you take.

- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all Reputation and items earned during the run.

- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 20% and increases rewards (Credits, Gears, OLT) by 10%.

- Energy Scaling: Rewards scale based on the Tier's base Energy cost. Each point of Energy increases your reward bonus by 10% (e.g., 3 Energy = +20% bonus).

- End Conditions: An Encounter ends when you defeat the Boss node or your Ship is destroyed.

Node Queue

The Queue System lets you plan your path and automate combat.

- Automate Pathing: Click multiple nodes to create a path. Your Ship will travel and process them in order.

- Unqueue: Click a numbered node again to remove it from the queue.

- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.

- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.

Setup Mechanics

- Ship Stacking: Owning multiple copies of the same Ship (virtual or permanent Assets) increases its level and base stats automatically.

- Trooper Boons: Each Trooper provides unique "Active Boons" that changes daily. These are shown during the Troopers selection process.

- Gear Score: Your total equipped Gear cannot exceed your Gear Score Limit. This limit can be increased via the Tech Tree.

- Default Skills: Choose 3 skills for battle. Upgrade them using Credits to improve effectiveness.

- Combat: For details on damage, defense, and effects, see Encounter Combat Mechanic.