Encounter Guide: Difference between revisions

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===What You Earn===
===What You Earn===
- Node Rewards: [[Reputation]], [[Credits]], [[Gears]], [[OLT Tokens]], [[Genes|Sacred Gene]], and [[Radioactive Shards]].
- Node Rewards: [[Reputation]], [[Credits]], [[Gears]], [[OLT Tokens]], [[Genes|Sacred Gene]], and [[Radioactive Shard|Radioactive Shards]].


- Other Rewards: [[Encounter Fragments]] (from [[Dominator|Dominators]]) used for [[Limited Blends]], and progress toward [[A.R.C Initiator Quests|A.R.C. Quests]].
- Other Rewards: [[Encounter Fragments]] (from [[Dominator|Dominators]]) used for [[Limited Blends]], and progress toward [[A.R.C Initiator Quests|A.R.C. Quests]].
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- Setup Build: Click "Initiate Encounter" to customize your loadout.
- Setup Build: Click "Initiate Encounter" to customize your loadout.


*Select your [[Ship]], [[Trooper]], [[Gears]], and [[Skills]].
*Select your [[Ships|Ship]], [[Troopers|Trooper]], [[Gears]], and [[Default Skills|Skills]].


*Review your offensive and defensive stats on the right.
*Review your offensive and defensive stats on the right.
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- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.
- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.


- Cost: Each reroll costs [[Normal Access Keys]] (5x the Tier’s [[Energy]] cost).
- Cost: Each reroll costs [[Normal Access Key|Normal Access Keys]] (5x the Tier’s [[Energy]] cost).


- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain [[Genes|Sacred Gene]] or [[OLT]] nodes.
- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain [[Genes|Sacred Gene]] or [[OLT]] nodes.
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- Energy Scaling: Rewards scale based on the Tier's base [[Energy]] cost.
- Energy Scaling: Rewards scale based on the Tier's base [[Energy]] cost.


- End Conditions: An Encounter ends when you defeat the Boss node or your [[Ship]] is destroyed.
- End Conditions: An Encounter ends when you defeat the Boss node or your [[Ships|Ship]] is destroyed.


==Node Queue==
==Node Queue==
The Queue System lets you plan your path and automate combat.
The Queue System lets you plan your path and automate combat.


- Automate Pathing: Click multiple nodes to create a path. Your [[Ship]] will travel and process them in order.
- Automate Pathing: Click multiple nodes to create a path. Your [[Ships|Ship]] will travel and process them in order.


- Unqueue: Click a numbered node again to remove it from the queue.
- Unqueue: Click a numbered node again to remove it from the queue.
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==Setup Mechanics==
==Setup Mechanics==
- [[Ship]] Stacking: Owning multiple copies of the same [[Ship]] (virtual or permanent [[Assets]]) increases its level and base stats automatically.
- [[Ships|Ship]] Stacking: Owning multiple copies of the same [[Ships|Ship]] (virtual or permanent [[Assets]]) increases its level and base stats automatically.


- [[Trooper]] [[Boons]]: Each [[Trooper]] provides unique "Active Boons" that changes daily. These are shown during the [[Troopers]] selection process.
- [[Troopers|Trooper]] [[Boons]]: Each [[Troopers|Trooper]] provides unique "Active Boons" that changes daily. These are shown during the [[Troopers]] selection process.


- [[Gears|Gear Score]]: Your total equipped [[Gears|Gear]] cannot exceed your [[Gears|Gear Score Limit]]. This limit can be increased via the [[Tech Tree]].
- [[Gears|Gear Score]]: Your total equipped [[Gears|Gear]] cannot exceed your [[Gears|Gear Score Limit]]. This limit can be increased via the [[Tech Tree]].

Latest revision as of 12:55, 14 October 2026

Overview

Encounters are the core PvE mode of Outlaw Troopers. Explore maps and defeat enemies to earn resources and grow your Empire.

What You Earn

- Node Rewards: Reputation, Credits, Gears, OLT Tokens, Sacred Gene, and Radioactive Shards.

- Other Rewards: Encounter Fragments (from Dominators) used for Limited Blends, and progress toward A.R.C. Quests.

How to Start

- Go to Explore -> Encounters.

- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.

- Setup Build: Click "Initiate Encounter" to customize your loadout.

  • Review your offensive and defensive stats on the right.
  • Use Load to quickly apply a previous loadout.

Note: The game automatically saves your most recent build for quick deployment.

- Deploy: Click "Deploy" to pay the entry cost using Energy or a Discount Access Key.

Tiers

There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.

- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable.

- Standard Tiers (5+): Require Energy to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).

- Cleared Tiers: Boss node defeated. These can be rerolled for new Layouts.

- Uncleared Tiers: Boss node not defeated. The Map Layout is fixed, Credit nodes are unavailable, and Discount Access Key cannot be used. Note: The chance of encountering combat is increased when attempting uncleared Tiers.

Map Layouts & Rerolling

If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).

- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.

- Cost: Each reroll costs Normal Access Keys (5x the Tier’s Energy cost).

- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain Sacred Gene or OLT nodes.

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

- Sacred Gene Safety: You cannot reroll a map that contains a Sacred Gene. Because these are rare and highly valuable on the Black Market, this safety feature prevents you from accidentally rolling over a high-value node.

Encounter Rules & Reward Mechanics

Encounters use a "node-based" system that rewards you for every step you take.

- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all Reputation and items earned during the run.

- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 10% and increases rewards (Credits, Gears, OLT) by 5%.

- Energy Scaling: Rewards scale based on the Tier's base Energy cost.

- End Conditions: An Encounter ends when you defeat the Boss node or your Ship is destroyed.

Node Queue

The Queue System lets you plan your path and automate combat.

- Automate Pathing: Click multiple nodes to create a path. Your Ship will travel and process them in order.

- Unqueue: Click a numbered node again to remove it from the queue.

- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.

- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.

Setup Mechanics

- Ship Stacking: Owning multiple copies of the same Ship (virtual or permanent Assets) increases its level and base stats automatically.

- Trooper Boons: Each Trooper provides unique "Active Boons" that changes daily. These are shown during the Troopers selection process.

- Gear Score: Your total equipped Gear cannot exceed your Gear Score Limit. This limit can be increased via the Tech Tree.

- Default Skills: Choose 3 skills for battle. Upgrade them using Credits to improve effectiveness.

- Combat: For details on damage, defense, and effects, see Encounter Combat Mechanic.