A.R.C Initiator Quests: Difference between revisions

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==Introduction==
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==A.R.C Initiator Quests==
Players can start an A.R.C. Quest by using an Initiator in the "A.R.C Quest" tab.
Players can start an A.R.C Initiator Quest by using an Initiator in the "A.R.C Quest" tab.


Initiators have four different rarities: Common, Rare, Epic, and Legendary.
Initiators have four rarities: Common, Rare, Epic, and Legendary.


==Ways to obtain Initiators==
==Ways to obtain Initiators==
- Run [[Galaxy Missions]]
- Run [[Spacefarer|Spacefarer Missions]]


- Participate in the Alien Worlds x [[Outlaw Troopers]] [[Weekly Tournament]]
- Complete [[Bounty]]


- Purify [[Radioactive Shards]]
- Purify [[Radioactive Shard|Radioactive Shards]]


- Buy from [[Black Market]]
- Buy from [[Black Market]]
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- Buy from [[Joe's Shop]]
- Buy from [[Joe's Shop]]


- [[Delving]] in The [[Abyss]]
- [[Delve|Delving]] in The [[Abyss]]


- Defeat Nyx the Data Devourer in the [[Dark Depths]]
- Own a Brewarm [[Troopers|Trooper]] to generate 1 random A.R.C. every 2 hours for the [[Regional Empires|Regional Empire]] where the Brewarm [[Troopers|Trooper]] is currently imported.


- Own a [[Brewarm]] to generate 1 random A.R.C every 2 hours for your main Empire
==Rarity chance to obtain from Spacefarer Missions==
 
- Complete [[Smuggling]] tasks from the Powerlords
 
==Rarity chance to obtain from Galaxy Missions==
Common: 50%<br/>
Common: 50%<br/>
Rare: 30%<br/>
Rare: 30%<br/>
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==Objectives==
==Objectives==
Common A.R.C: Defeat 20 [[Dominators]]
A.R.C. objectives may involve defeating [[Dominator|Dominators]], collecting items, clearing tiles in the [[Abyss]], or contributing [[Energy]]. The game shows the exact requirements for each A.R.C.


Rare A.R.C: Defeat 50 [[Dominators]]
Note: [[Dominator|Dominators]] defeated during [[AW Weekly]] do not count toward A.R.C. objectives.


Epic A.R.C: Defeat 100 [[Dominators]]
==Rewards==
 
A.R.C. rewards are shown as soon as an A.R.C. starts.
Legendary A.R.C: Defeat 200 [[Dominators]]
 
Notes:
 
[[Dominators]] from [[AW Weekly]] do not count toward these objectives.
 
Completing a [[Smuggling]] task from the Salvage Union instantly completes your active A.R.C.


==Rewards==
- [[Credits]]
- [[Credits]]


- [[Reputation]]
- [[Reputation]]
- [[Robot Parts]]
- [[Common Gears]]
- [[Artifacts]]
- [[Ship Components]]


- [[Prestige]]
- [[Prestige]]


==Reroll==
- [[Energy]]
- You can reroll your A.R.C rewards for better options.
 
- Each A.R.C can only be rerolled once, guaranteeing at least two different reward types.
 
- Reroll Costs:
 
*Common A.R.C: 1 [[Energy]]
 
*Rare A.R.C: 3 [[Energy]]


*Epic A.R.C: 5 [[Energy]]
==Rerolling==
A.R.C. rewards can no longer be rerolled.


*Legendary A.R.C: 10 [[Energy]]
==Abandoning an A.R.C==
Use the abandon button to leave an A.R.C. Some objectives are intentionally not profitable to complete; abandon them when the cost outweighs the reward.

Latest revision as of 12:02, 14 October 2026

Introduction

Players can start an A.R.C. Quest by using an Initiator in the "A.R.C Quest" tab.

Initiators have four rarities: Common, Rare, Epic, and Legendary.

Ways to obtain Initiators

- Run Spacefarer Missions

- Complete Bounty

- Purify Radioactive Shards

- Buy from Black Market

- Buy from Joe's Shop

- Delving in The Abyss

- Own a Brewarm Trooper to generate 1 random A.R.C. every 2 hours for the Regional Empire where the Brewarm Trooper is currently imported.

Rarity chance to obtain from Spacefarer Missions

Common: 50%
Rare: 30%
Epic: 17%
Legendary: 3%

Objectives

A.R.C. objectives may involve defeating Dominators, collecting items, clearing tiles in the Abyss, or contributing Energy. The game shows the exact requirements for each A.R.C.

Note: Dominators defeated during AW Weekly do not count toward A.R.C. objectives.

Rewards

A.R.C. rewards are shown as soon as an A.R.C. starts.

- Credits

- Reputation

- Prestige

- Energy

Rerolling

A.R.C. rewards can no longer be rerolled.

Abandoning an A.R.C

Use the abandon button to leave an A.R.C. Some objectives are intentionally not profitable to complete; abandon them when the cost outweighs the reward.