Biocrafts: Difference between revisions

From Outlaw Troopers Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(89 intermediate revisions by the same user not shown)
Line 1: Line 1:
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/Delve.jpg'/></html><br />
==Introduction==
<h2>Overview</h2>
<html><img height=285 src='https://misc.outlawtroopers.io/images/biocraft.png?'/> </html>
Biocrafts are creatures that are created in the [[Laboratory]].  <br>
- Send them on hunting missions to find [[Artifacts]], [[Genes]] and [[Rock Fragments]]<br>
- Delve deeper into the abyss to unlock better hunting missions<br>
- Battle other players in the [[Arena]] to win [[Limited Blends]], [[Troopers]], and more!<br><br>


<h2>Rarity</h2>
[[Biocrafts]] are units used for combat and exploration in the [[Abyss]]. You can craft and evolve them in the Laboratory (LAB tab) and customize their mods in Biocraft Modification (MODS tab).
The rarity of a Biocraft increases with the level. Each rarity has level 1-5 before advancing to the next rarity.<br><br>


==Crafting & Leveling==
- Starter Biocrafts: Click "Craft Now" in the Laboratory to receive a starter set of 5 free [[Biocrafts]].


- Crafting: Create additional units by combining specific [[Genes]].


<h2>List of all Biocrafts</h2>
- Gaining XP: [[Biocrafts]] gain experience by clearing tiles in the [[Delve]]. Only units that are alive in your lineup at the end of a battle receive XP.
<table class='standardTable' width='800'>
<tr class='tableTitle'>
<td>
Name
</td>
<td>
Genes
</td>
<td>
Base CR
</td>
<td>
Range
</td>
<td>
Area
</td>
<td>
Dmg
</td>
<td>
HP
</td>
<td>
Speed
</td>
<td>
Abilities
</td>
</tr>


<tr>
- Level Cap: [[Biocrafts]] gain levels through XP. Every 5 levels, units hit a cap and must be Evolved to continue leveling.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/101.jpg'/></html><br/>
Murloc
</td>
<td>
</td>
<td>
100
</td>
<td>
2
</td>
<td>
Small Cross
</td>
<td>
4
</td>
<td>
235
</td>
<td>
3
</td>
<td>
Imprison
</td>


==Evolution==
Once a Biocraft reaches level 5, you can evolve it to the next rarity tier. Legendary is the highest rarity.


</tr>
Evolving increases rarity, improve stats and unlocks a new mod slot. Evolution requires [[Energy]] and the same [[Genes]] used to craft the unit.


<tr>
Note: Upon Evolution, the Biocraft moves to the next rarity and resets to Level 1 (e.g., Common Lv 5 → Rare Lv 1).
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/102.jpg'/></html><br/>
Smurrian
</td>
<td>
</td>
<td>
100
</td>
<td>
4
</td>
<td>
Small Cross
</td>
<td>
3
</td>
<td>
20
</td>
<td>
2
</td>
<td>
Echo
</td>
</tr>


<tr>
{| style="width: 100%; background-color: #000; color: #fff; border: 1px solid #444; border-collapse: collapse; text-align: center;"
<td>
|- style="background-color: #111; color: #00e5ff; font-weight: bold;"
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/103.jpg'/></html><br/>
! style="border: 1px solid #444; padding: 10px;" | Rarity Change
Chimera
! style="border: 1px solid #444; padding: 10px;" | Evolution Cost (Per Gene Type + Energy)
</td>
! style="border: 1px solid #444; padding: 10px;" | Total Mod Slots
<td>
|-
</td>
| style="border: 1px solid #444; padding: 8px;" | Common → Rare
<td>
| style="border: 1px solid #444; padding: 8px;" | 5 Genes (Each) + 20 Energy
100
| style="border: 1px solid #444; padding: 8px;" | 2 Slots
</td>
|-
<td>
| style="border: 1px solid #444; padding: 8px;" | Rare → Epic
1
| style="border: 1px solid #444; padding: 8px;" | 20 Genes (Each) + 80 Energy
</td>
| style="border: 1px solid #444; padding: 8px;" | 3 Slots
<td>
|-
Single
| style="border: 1px solid #444; padding: 8px;" | Epic → Legendary
</td>
| style="border: 1px solid #444; padding: 8px;" | 50 Genes (Each) + 150 Energy
<td>
| style="border: 1px solid #444; padding: 8px;" | 4 Slots
6
|}
</td>
<td>
40
</td>
<td>
5
</td>
<td>
Burn
</td>
</tr>


==Modifications (Mods)==
Every Biocraft starts with 1 mod slot. You can unlock up to 4 slots through Evolution.


<tr>
- Rerolling: Use [[Genes]] and [[Artifacts]] to change a unit's mods. The required [[Genes|Gene]] type matches the [[Genes]] used to craft that unit.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_2.jpg'/></html><br/>
Steam Wraith
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_fire.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_water.png'/>
</td>
<td>
100
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
8
</td>
<td>
40
</td>
<td>
2
</td>
<td>
Evade
</td>
</tr>


- Cost: Reroll costs increase with the Biocraft’s rarity.


<tr>
- Warning: Rerolling randomizes all slots at once. You cannot lock individual slots.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_3.jpg'/></html><br/>
Phoenix
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_fire.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_wind.png'/>
</td>
<td>
100
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
5
</td>
<td>
1
</td>
<td>
3
</td>
<td>
Immortal
</td>
</tr>


- Mod tiers: Mods can have positive tiers 1–4. Some mods also have negative variants, listed separately in the in-game guide.


<tr>
===Available Mod Types===
<td>
Mods are either global, affecting your whole team, or individual, affecting one Biocraft.
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_4.jpg'/></html><br/>
Fire Golem
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_fire.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_rock.png'/>
</td>
<td>
150
</td>
<td>
1
</td>
<td>
Small Cross
</td>
<td>
5
</td>
<td>
50
</td>
<td>
1
</td>
<td>
Hardened, Burn
</td>
</tr>


* '''Global (Team-wide):''' Looter, Scholar.
* '''Individual:''' Warrior, Elemental Ward, Plating, Chaos Ward, Sprinter, Sniper, Receptive, Vitality, Regeneration, Elusive, Unstoppable, Predator, Berserker, Fortitude, Bulwark, Momentum, Undying, Intangible and Siegebreaker.


<tr>
For mod effects, variants and tier details, see the Pilot’s Handbook in the in-game Guide.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_5.jpg'/></html><br/>
Blazing Treant
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_fire.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_nature.png'/>
</td>
<td>
200
</td>
<td>
5
</td>
<td>
Single
</td>
<td>
0
</td>
<td>
25
</td>
<td>
2
</td>
<td>
Heal, Empower
</td>
</tr>


==Combat Reference==
Combat in the [[Abyss]] is a strategic combination of stats, damage types, resistances, abilities and mods.


<tr>
You can check each Biocraft’s stats, rarity, level, and details in Laboratory.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_6.jpg'/></html><br/>
Ember Sprite
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_fire.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_lightning.png'/>
</td>
<td>
250
</td>
<td>
4
</td>
<td>
Large Cross
</td>
<td>
2
</td>
<td>
50
</td>
<td>
3
</td>
<td>
Burn, Shock, Evade
</td>
</tr>


<tr>
- Resistances: Combat involves balancing damage types against enemy resistances (Max 75%).
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_7.jpg'/></html><br/>
Void Dragon
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_fire.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_abyssal.png'/>
</td>
<td>
300
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
20
</td>
<td>
150
</td>
<td>
3
</td>
<td>
Burn, Deter, Fearless
</td>
</tr>


<tr>
- Abilities: Each Biocraft has unique abilities (e.g., Burn, Thorn, or Explode). See the Pilot’s Handbook in the in-game Guide for full details.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/2_3.jpg'/></html><br/>
Mist Serpent
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_water.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_wind.png'/>
</td>
<td>
100
</td>
<td>
5
</td>
<td>
Large Cross
</td>
<td>
3
</td>
<td>
35
</td>
<td>
2
</td>
<td>
Evade, Weaken
</td>
</tr>


<tr>
- Lineup Manager: Accessible from the [[Abyss]] Home screen. Use this to arrange your 5-unit team on the grid and save presets for quick loading.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/2_4.jpg'/></html><br/>
Water Golem
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_water.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_rock.png'/>
</td>
<td>
150
</td>
<td>
2
</td>
<td>
Small Cross
</td>
<td>
3
</td>
<td>
50
</td>
<td>
3
</td>
<td>
Hardened, Imprison
</td>
</tr>


- Attack Patterns: The area of effect (AOE) for attacks is determined by the pattern.


<tr>
*Small Cross
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/2_5.jpg'/></html><br/>
Dryad
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_water.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_nature.png'/>
</td>
<td>
200
</td>
<td>
4
</td>
<td>
Small Cross
</td>
<td>
0
</td>
<td>
40
</td>
<td>
3
</td>
<td>
Heal, Cure
</td>
</tr>


<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/SmallCross.jpg'/></html>


<tr>
*Large Cross
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/2_6.jpg'/></html><br/>
Naiad
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_water.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_lightning.png'/>
</td>
<td>
250
</td>
<td>
3
</td>
<td>
Large Cross
</td>
<td>
5
</td>
<td>
50
</td>
<td>
3
</td>
<td>
Imprison, Shock
</td>
</tr>


<tr>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/LargeCross.jpg'/></html>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/2_7.jpg'/></html><br/>
Void Kraken
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_water.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_abyssal.png'/>
</td>
<td>
300
</td>
<td>
4
</td>
<td>
Small Cross
</td>
<td>
15
</td>
<td>
75
</td>
<td>
2
</td>
<td>
Imprison, Deter, Fearless
</td>
</tr>


<tr>
==Gene Acquisition==
<td>
[[Genes]] are required to craft, evolve, and reroll [[Biocrafts]]. They can be found via [[Delve|Delving]]. For a full list of sources, see the Pilot’s Handbook in the in-game Guide.
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/3_4.jpg'/></html><br/>
Dust Warden
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_wind.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_rock.png'/>
</td>
<td>
150
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
5
</td>
<td>
80
</td>
<td>
5
</td>
<td>
Echo, Hardened
</td>
</tr>


==Other Ways to Get Genes==
- [[Joe's Shop]]: Sells a [[Genes|Gene]] Bundle once per day.


<tr>
- [[Black Market]]: Purchase [[Genes]] using [[Credits]].
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/3_5.jpg'/></html><br/>
Slyph
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_wind.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_nature.png'/>
</td>
<td>
200
</td>
<td>
3
</td>
<td>
Single
</td>
<td>
10
</td>
<td>
45
</td>
<td>
4
</td>
<td>
Echo, Leech
</td>
</tr>


<tr>
- [[Planets|Planet]] Ownership: Renting a [[Planets|Planet]] generates passive [[Genes]] every 2 hours based on the [[Planets|Planet]] type.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/3_6.jpg'/></html><br/>
Djinn
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_wind.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_lightning.png'/>
</td>
<td>
250
</td>
<td>
3
</td>
<td>
Large Cross
</td>
<td>
10
</td>
<td>
40
</td>
<td>
4
</td>
<td>
Echo, Shock, Critical
</td>
</tr>


<tr>
- Complete [[Bounty]].
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/3_7.jpg'/></html><br/>
Void Serpent
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_wind.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_abyssal.png'/>
</td>
<td>
300
</td>
<td>
4
</td>
<td>
Small Cross
</td>
<td>
10
</td>
<td>
50
</td>
<td>
4
</td>
<td>
Leech, Deter, Fearless
</td>
</tr>
 
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/4_5.jpg'/></html><br/>
Gargoyle
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_rock.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_nature.png'/>
</td>
<td>
250
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
10
</td>
<td>
65
</td>
<td>
5
</td>
<td>
Hardened, Leech
</td>
</tr>
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/4_6.jpg'/></html><br/>
Lightning Golem
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_rock.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_lightning.png'/>
</td>
<td>
300
</td>
<td>
1
</td>
<td>
Large Cross
</td>
<td>
3
</td>
<td>
75
</td>
<td>
4
</td>
<td>
Shock, Hardened, Fearless
</td>
</tr>
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/4_7.jpg'/></html><br/>
Void Fiend
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_rock.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_abyssal.png'/>
</td>
<td>
350
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
10
</td>
<td>
100
</td>
<td>
1
</td>
<td>
Thorn, Hardened, Fearless
</td>
</tr>
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/5_6.jpg'/></html><br/>
Voltbark Guardian
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_nature.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_lightning.png'/>
</td>
<td>
350
</td>
<td>
6
</td>
<td>
Single
</td>
<td>
0
</td>
<td>
50
</td>
<td>
3
</td>
<td>
Echo, Heal, Cure
</td>
</tr>
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/5_7.jpg'/></html><br/>
Void Blossom
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_nature.png'/>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_abyssal.png'/>
</td>
<td>
400
</td>
<td>
20
</td>
<td>
Single
</td>
<td>
20
</td>
<td>
75
</td>
<td>
5
</td>
<td>
Leech, Farshot, Fearless
</td>
</tr>
 
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/6_7.jpg'/></html><br/>
Void Imp
</td>
<td>
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_lightning.png'/></html>+
<html><img width='40px' src='https://cdn.cosmicclash.io/troopers/wiki/gene_abyssal.png'/></html>
</td>
<td>
450
</td>
<td>
5
</td>
<td>
Small Cross
</td>
<td>
20
</td>
<td>
100
</td>
<td>
3
</td>
<td>
Shock, Fearless, Critical
</td>
</tr>
 
</table><br><br>
 
<h2>List of Biocraft abilities</h2>
<strong>Evade:</strong> 35% chance to dodge incoming attacks and avoid damage.
 
<strong>Burn:</strong> Inflicts infinite burning on the target. Each burn stack reduces the target's health by 2 every turn.
 
<strong>Immortal:</strong> Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map.
 
<strong>Weaken:</strong> Weakens an enemy, reducing their damage output by 30%.
 
<strong>Heal:</strong> Restores 10% health to an ally.
 
<strong>Empower:</strong> Boosts damage of targeted ally by 20%.
 
<strong>Hardened:</strong> Reduces incoming damage by 30%.
 
<strong>Deter:</strong> 25% chance to stun an enemy for 1 turn, preventing all their actions.
 
<strong>Fearless:</strong> Immune to crowd control effects.
 
<strong>Shock:</strong> Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks.
 
<strong>Imprison:</strong> When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move for 1 turn.
 
<strong>Cure:</strong> Remove all crowd-control effects and debuffs from a random ally.
 
<strong>Echo:</strong> 50% chance to act twice in a single turn.
 
<strong>Farshot:</strong> Always attack enemy furthest away.
 
<strong>Critical:</strong> 35% to deal double damage.
 
<strong>Leech:</strong> Gains health equal to 30% of the damage dealt
 
<strong>Thorn:</strong> Deals 5 damage to enemies that attack you.
 
<h2>Attack Patterns</h2>
Small Cross:<br>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/SmallCross.jpg'/></html><br/><br>
Large Cross:<br>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/LargeCross.jpg'/></html><br/><br>

Latest revision as of 11:51, 14 October 2026

Introduction

Biocrafts are units used for combat and exploration in the Abyss. You can craft and evolve them in the Laboratory (LAB tab) and customize their mods in Biocraft Modification (MODS tab).

Crafting & Leveling

- Starter Biocrafts: Click "Craft Now" in the Laboratory to receive a starter set of 5 free Biocrafts.

- Crafting: Create additional units by combining specific Genes.

- Gaining XP: Biocrafts gain experience by clearing tiles in the Delve. Only units that are alive in your lineup at the end of a battle receive XP.

- Level Cap: Biocrafts gain levels through XP. Every 5 levels, units hit a cap and must be Evolved to continue leveling.

Evolution

Once a Biocraft reaches level 5, you can evolve it to the next rarity tier. Legendary is the highest rarity.

Evolving increases rarity, improve stats and unlocks a new mod slot. Evolution requires Energy and the same Genes used to craft the unit.

Note: Upon Evolution, the Biocraft moves to the next rarity and resets to Level 1 (e.g., Common Lv 5 → Rare Lv 1).

Rarity Change Evolution Cost (Per Gene Type + Energy) Total Mod Slots
Common → Rare 5 Genes (Each) + 20 Energy 2 Slots
Rare → Epic 20 Genes (Each) + 80 Energy 3 Slots
Epic → Legendary 50 Genes (Each) + 150 Energy 4 Slots

Modifications (Mods)

Every Biocraft starts with 1 mod slot. You can unlock up to 4 slots through Evolution.

- Rerolling: Use Genes and Artifacts to change a unit's mods. The required Gene type matches the Genes used to craft that unit.

- Cost: Reroll costs increase with the Biocraft’s rarity.

- Warning: Rerolling randomizes all slots at once. You cannot lock individual slots.

- Mod tiers: Mods can have positive tiers 1–4. Some mods also have negative variants, listed separately in the in-game guide.

Available Mod Types

Mods are either global, affecting your whole team, or individual, affecting one Biocraft.

  • Global (Team-wide): Looter, Scholar.
  • Individual: Warrior, Elemental Ward, Plating, Chaos Ward, Sprinter, Sniper, Receptive, Vitality, Regeneration, Elusive, Unstoppable, Predator, Berserker, Fortitude, Bulwark, Momentum, Undying, Intangible and Siegebreaker.

For mod effects, variants and tier details, see the Pilot’s Handbook in the in-game Guide.

Combat Reference

Combat in the Abyss is a strategic combination of stats, damage types, resistances, abilities and mods.

You can check each Biocraft’s stats, rarity, level, and details in Laboratory.

- Resistances: Combat involves balancing damage types against enemy resistances (Max 75%).

- Abilities: Each Biocraft has unique abilities (e.g., Burn, Thorn, or Explode). See the Pilot’s Handbook in the in-game Guide for full details.

- Lineup Manager: Accessible from the Abyss Home screen. Use this to arrange your 5-unit team on the grid and save presets for quick loading.

- Attack Patterns: The area of effect (AOE) for attacks is determined by the pattern.

  • Small Cross

  • Large Cross

Gene Acquisition

Genes are required to craft, evolve, and reroll Biocrafts. They can be found via Delving. For a full list of sources, see the Pilot’s Handbook in the in-game Guide.

Other Ways to Get Genes

- Joe's Shop: Sells a Gene Bundle once per day.

- Black Market: Purchase Genes using Credits.

- Planet Ownership: Renting a Planet generates passive Genes every 2 hours based on the Planet type.

- Complete Bounty.