Bounty: Difference between revisions

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(Update for Bounty Board daily revamp)
(Simplify the Bounty Board guide)
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The Bounty Board shows five randomly selected missions at a time. Missions range from 1 to 5 stars and last from 10 minutes to 10 hours. Completed missions are automatically replaced with new missions.
The Bounty Board shows 5 random missions. Missions are 1 to 5 stars and take 10 minutes to 10 hours. Finished missions are replaced automatically.


==How to Access==
==How to Access==
* Go to Explore → Daily Bounty.
* Open Explore → Daily Bounty.
* Shortcut: Click the [[Rock Gene]] icon at the top of the Main Interface for direct access.
* Or click the [[Rock Gene]] icon at the top of the Main Interface.


==Assigning a Squad==
==Choose a Squad==
* Assign 1 to 5 troopers to each mission.
* Assign 1 to 5 troopers to a mission.
* Each squad has 1 Guardian slot, 1 Utility slot, 1 Workhorse slot, and 2 flexible slots.
* Each squad has 1 Guardian, 1 Utility, 1 Workhorse, and 2 flexible slots.
* Assigning more troopers and troopers of higher rarity improves the success chance.
* More troopers and higher-rarity troopers raise your success chance.
* Energy cost depends on the mission and selected troopers.
* Energy cost depends on the mission and your squad.
* Use Auto-fill to select a squad automatically.
* Auto-fill chooses a squad for you.


==Success Chance and Mission Outcomes==
==Success and Failure==
* A 100% success chance guarantees the mission's rewards. A chance above 100% gives no bonus.
* At 100%, the mission is guaranteed to succeed. Going above 100% gives no extra reward.
* A 99% success chance still has a 1% chance to fail. A failure at 99%, including multiple failures in a row, can happen by chance and is not by itself a bug. To avoid failure, start only missions at 100%.
* At 99%, there is still a 1% chance to fail. This can happen several times in a row. It is normal randomness, not by itself a bug. Start only at 100% if you want to avoid failure.
* Failed missions give no rewards. Troopers return safely, but their daily deployment remains spent.
* Failed missions give no rewards. Troopers return safely, but their daily use is spent.
* Each trooper can be deployed once per day. Daily use resets at 16:00 UTC.
* Each trooper can be deployed once per day. The daily reset is at 16:00 UTC.
* Troopers assigned to a running mission remain unavailable for other Bounty Board missions until they return.
* Troopers on a mission cannot be used for another one until they return.


==Rerolls and Instant Completion==
==Reroll or Finish Early==
* Spend [[Rock Genes]] to reroll a mission that has not been started.
* Spend [[Rock Genes]] to reroll a mission before it starts.
* Spend extra [[Energy]] to finish a running mission instantly. Its success chance remains unchanged.
* Spend extra [[Energy]] to finish a running mission right away. This does not change its success chance.
* Reroll and instant-completion costs increase by 5 with each use and reset at 16:00 UTC.
* Each reroll or instant finish raises its cost by 5. Both costs reset at 16:00 UTC.

Revision as of 03:56, 9 October 2026

The Bounty Board shows 5 random missions. Missions are 1 to 5 stars and take 10 minutes to 10 hours. Finished missions are replaced automatically.

How to Access

  • Open Explore → Daily Bounty.
  • Or click the Rock Gene icon at the top of the Main Interface.

Choose a Squad

  • Assign 1 to 5 troopers to a mission.
  • Each squad has 1 Guardian, 1 Utility, 1 Workhorse, and 2 flexible slots.
  • More troopers and higher-rarity troopers raise your success chance.
  • Energy cost depends on the mission and your squad.
  • Auto-fill chooses a squad for you.

Success and Failure

  • At 100%, the mission is guaranteed to succeed. Going above 100% gives no extra reward.
  • At 99%, there is still a 1% chance to fail. This can happen several times in a row. It is normal randomness, not by itself a bug. Start only at 100% if you want to avoid failure.
  • Failed missions give no rewards. Troopers return safely, but their daily use is spent.
  • Each trooper can be deployed once per day. The daily reset is at 16:00 UTC.
  • Troopers on a mission cannot be used for another one until they return.

Reroll or Finish Early

  • Spend Rock Genes to reroll a mission before it starts.
  • Spend extra Energy to finish a running mission right away. This does not change its success chance.
  • Each reroll or instant finish raises its cost by 5. Both costs reset at 16:00 UTC.