Bounty: Difference between revisions

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[[Bounty]] quests are divided into three categories and reset daily at 16:00 UTC.
The Bounty Board shows five randomly selected missions at a time. Missions range from 1 to 5 stars and last from 10 minutes to 10 hours. Completed missions are automatically replaced with new missions.
 
Completing a [[Bounty]] requires [[Rock Genes]] and [[Energy]].


==How to Access==
==How to Access==
- Go to Explore → Daily Bounty.
* Go to Explore → Daily Bounty.
 
* Shortcut: Click the [[Rock Gene]] icon at the top of the Main Interface for direct access.
- Shortcut: Click the [[Rock Gene]] icon at the top of the Main Interface for direct access.
 
== Rewards ==


Guardian [[Troopers]]: [[Reputation]] and [[Credits]].
==Assigning a Squad==
* Assign 1 to 5 troopers to each mission.
* Each squad has 1 Guardian slot, 1 Utility slot, 1 Workhorse slot, and 2 flexible slots.
* Assigning more troopers and troopers of higher rarity improves the success chance.
* Energy cost depends on the mission and selected troopers.
* Use Auto-fill to select a squad automatically.


Utility [[Troopers]]: [[Artifacts]] and [[Credits]].
==Success Chance and Mission Outcomes==
* A 100% success chance guarantees the mission's rewards. A chance above 100% gives no bonus.
* A 99% success chance still has a 1% chance to fail. A failure at 99%, including multiple failures in a row, can happen by chance and is not by itself a bug. To avoid failure, start only missions at 100%.
* Failed missions give no rewards. Troopers return safely, but their daily deployment remains spent.
* Each trooper can be deployed once per day. Daily use resets at 16:00 UTC.
* Troopers assigned to a running mission remain unavailable for other Bounty Board missions until they return.


Workhorse [[Troopers]]: [[Credits]].
==Rerolls and Instant Completion==
* Spend [[Rock Genes]] to reroll a mission that has not been started.
* Spend extra [[Energy]] to finish a running mission instantly. Its success chance remains unchanged.
* Reroll and instant-completion costs increase by 5 with each use and reset at 16:00 UTC.

Revision as of 03:39, 9 October 2026

The Bounty Board shows five randomly selected missions at a time. Missions range from 1 to 5 stars and last from 10 minutes to 10 hours. Completed missions are automatically replaced with new missions.

How to Access

  • Go to Explore → Daily Bounty.
  • Shortcut: Click the Rock Gene icon at the top of the Main Interface for direct access.

Assigning a Squad

  • Assign 1 to 5 troopers to each mission.
  • Each squad has 1 Guardian slot, 1 Utility slot, 1 Workhorse slot, and 2 flexible slots.
  • Assigning more troopers and troopers of higher rarity improves the success chance.
  • Energy cost depends on the mission and selected troopers.
  • Use Auto-fill to select a squad automatically.

Success Chance and Mission Outcomes

  • A 100% success chance guarantees the mission's rewards. A chance above 100% gives no bonus.
  • A 99% success chance still has a 1% chance to fail. A failure at 99%, including multiple failures in a row, can happen by chance and is not by itself a bug. To avoid failure, start only missions at 100%.
  • Failed missions give no rewards. Troopers return safely, but their daily deployment remains spent.
  • Each trooper can be deployed once per day. Daily use resets at 16:00 UTC.
  • Troopers assigned to a running mission remain unavailable for other Bounty Board missions until they return.

Rerolls and Instant Completion

  • Spend Rock Genes to reroll a mission that has not been started.
  • Spend extra Energy to finish a running mission instantly. Its success chance remains unchanged.
  • Reroll and instant-completion costs increase by 5 with each use and reset at 16:00 UTC.