Encounter Guide: Difference between revisions

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==Overview==
==Overview==
Encounters are the core PvE mode of [[Outlaw Troopers]]. Explore maps and defeat enemies to earn resources and grow your [[Empire]]. By mastering Encounnter, you will:
Encounters are the core PvE mode of [[Outlaw Troopers]]. Explore maps and defeat enemies to earn resources and grow your [[Empire]].


- Earn [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], [[Radioactive Shards]] and [[Prestige]].
===What You Earn===
- Resources: [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], and [[Radioactive Shards]].


- Gain [[Reputation]] to increase your seasonal [[Leaderboard]] rank.
- Progression: [[Prestige]] and [[Reputation]] for the [[Leaderboards]].


- Complete [[A.R.C_Initiator_Quests]] for additional rewards.
- Other Rewards: [[Encounter Fragments]] (from [[Dominators]]) used for [[Limited Blends]], and progress toward [[A.R.C. Quests]].
 
- Defeat [[Dominators]] to find [[Encounter Fragments]] for [[Limited Blends]].
 
==Combat Mechanics==
For details on how damage, defense, and effects work during battles, see [[Encounter Combat Mechanic]].


==How to Start==
==How to Start==
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- Go to Explore -> Encounters.
- Go to Explore -> Encounters.


- Select your desired Tier.
- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.
*Sector Intel: View the Map Layout and potential Node rewards.


*Hostile DB: View the specific enemies and [[Dominators]] on the planet.
- Setup Build: Click "Initiate Encounter" to customize your loadout.


*Rules: View the Encounter Rules.
*Select your [[Ship]], [[Trooper]], [[Gears]], and [[Skills]].


- Setup Screen: Click "Initiate Encounter" to customize your build.
*Review your offensive and defensive stats on the right.
*Minimap Preview: View your current Map Layout in the top-left corner.


*Build Tabs: Use the bottom buttons to select your [[Ship]], [[Trooper]], [[Gears]], and [[Skills]].
*Use Load to quickly apply a previous loadout.


*Stats: Check your total offensive and defensive stats before deploying.
Note: The game automatically saves your most recent build for quick deployment.


*Load: Quickly load your previous loadouts.
- Deploy: Click "Deploy" to pay the entry cost using [[Energy]] or a [[Discount Access Key]].
 
Note: The setup screen automatically loads your most recently used build.
 
- Deploy: Click "Deploy" and to pay the entry cost using [[Energy]] or a [[Discount Access Key]].


==Tiers==
==Tiers==
There are unlimited Tiers to explore. You must defeat the boss Node to unlock the next Tier.
There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.


- Training Tiers (1–4): Free to enter. These are intended for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable.
- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable.


- Standard Tiers (5+): Require [[Energy]] to enter. [[Energy]] costs and rewards increase every 4 Tiers. For example:
- Standard Tiers (5+): Require [[Energy]] to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).
*Tiers 5 to 8 share the same cost and rewards.


*Tiers 9 to 12 share the same, and so on.
- Cleared Tiers: Boss defeated. These can be rerolled for new Layouts.


- Cleared Tiers: Tiers where the boss Node has been defeated. These can be rerolled for new Layouts.
- Uncleared Tiers: Boss not defeated. The Map Layout is fixed, [[Credit]] nodes are unavailable, and [[Discount Access Key]] cannot be used.


- Uncleared Tier: Boss Node not yet defeated.
==Map Layouts & Rerolling==
*No [[Credit]] Nodes.
If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).


*Fixed Map Layout (cannot be rerolled).
- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.


*[[Discount Access Key]] cannot be used.
- Cost: Each reroll costs [[Normal Access Keys]] (3x the Tier’s [[Energy]] cost).


*[[Radiation Nodes]] are inaccessible.
- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain [[Sacred Gene]] or [[OLT]] nodes.


==Encounter Rules & Reward Mechanics==
- Minimum rerolled map size: 3 × 3
Encounters use a "Node-Based" system that rewards you for every step you take.


- Keep Your Loot: You earn rewards for every Node you clear. Even if you fail the Encounter or die at the Boss, you keep all [[Reputation]] and items earned during the run.
- Maximum rerolled map size: 6 x 5


- Node Scaling: As you clear a Node within a single [[Encounter]], the difficulty increases by 20% and rewards ([[Credits]], [[Gears]], [[OLT]]) increase by 10%.
- Sacred Gene Safety: You cannot reroll a map that contains a [[Sacred Gene]]. Because these are rare and highly valuable on the [[Black Market]], this safety feature prevents you from accidentally rolling over a high-value node.


- Node Queue: You can select multiple Nodes at once. Your [[Ship]] will automatically travel to and process each Node in order.
==Encounter Rules & Reward Mechanics==
 
Encounters use a "node-based" system that rewards you for every step you take.
- Energy Scaling: Rewards scale based on the base [[Energy]] cost (before any discounts) of the Tier.
 
*This affects [[Credits]], [[Gears]], [[OLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]].
 
*Each point of [[Energy]] spent increases your reward bonus by 10%. For example:
 
2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.
 
- End Conditions: An Encounter ends when you defeat the Boss Node or if your [[Ship]] is destroyed.
 
==Map Layouts & Rerolling==
If you don't like the rewards on your current map, you can Reroll its Layout. Reroll is only available for cleared Tiers.


- Each Tier has its own saved Layout.
- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all [[Reputation]] and items earned during the run.


*Rerolling a Tier saves that Layout for that Tier only.
- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 20% and increases rewards ([[Credits]], [[Gears]], [[OLT]]) by 10%.  


*Switching to another Tier loads a separate Layout.
- Energy Scaling: Rewards scale based on the Tier's base [[Energy]] cost. Each point of [[Energy]] increases your reward bonus by 10% (e.g., 3 [[Energy]] = +20% bonus).


- Each Reroll costs [[Normal Access Keys]] equal to 3x the Tier’s [[Energy]] cost.
- End Conditions: An Encounter ends when you defeat the Boss node or your [[Ship]] is destroyed.


- Free reroll (granted after completing an [[Encounter]]):
==Node Queue==
The Queue System lets you plan your path and automate combat.


*Cannot roll [[Gene]] Nodes or [[OLT]] Nodes
- Automate Pathing: Click multiple nodes to create a path. Your [[Ship]] will travel and process them in order.


*Always generates a 3 × 3 Layout
- Unqueue: Click a numbered node again to remove it from the queue.


*Has a lower chance to roll [[Credit]] Nodes
- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.


- Minimum rerolled map size: 3 × 3
- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.
 
- Maximum rerolled map size: 6 x 5


==Setup Mechanics==
==Setup Mechanics==
- [[Ship]] Stacking: Owning multiple copies of the same [[Ship]] (virtual or permanent [[Assets]]) increases its level and base stats automatically.
- [[Ship]] Stacking: Owning multiple copies of the same [[Ship]] (virtual or permanent [[Assets]]) increases its level and base stats automatically.


- [[Trooper]] [[Boons]]: Each [[Trooper]] provides unique "Active Boons" that changes daily, visible during [[Troopers]] selection process.
- [[Trooper]] [[Boons]]: Each [[Trooper]] provides unique "Active Boons" that changes daily. These are shown during the [[Troopers]] selection process.


- [[Gear]] Score: Your total equipped [[Gear]] cannot exceed your [[Gear Score Limit]]. This limit can be increased via the [[Tech Tree]].
- [[Gear]] Score: Your total equipped [[Gear]] cannot exceed your [[Gear Score Limit]]. This limit can be increased via the [[Tech Tree]].


- [[Default Skills]]: Choose 3 skills to bring into battle. These can be upgraded using [[Credits]] to increase their effectiveness.
- [[Default Skills]]: Choose 3 skills for battle. Upgrade them using [[Credits]] to improve effectiveness.
 
- Combat: For details on damage, defense, and effects, see [[Encounter Combat Mechanic]].

Latest revision as of 23:12, 14 April 2026

Overview

Encounters are the core PvE mode of Outlaw Troopers. Explore maps and defeat enemies to earn resources and grow your Empire.

What You Earn

- Resources: Credits, Gears, OLT Tokens, Sacred Gene, and Radioactive Shards.

- Progression: Prestige and Reputation for the Leaderboards.

- Other Rewards: Encounter Fragments (from Dominators) used for Limited Blends, and progress toward A.R.C. Quests.

How to Start

- Go to Explore -> Encounters.

- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.

- Setup Build: Click "Initiate Encounter" to customize your loadout.

  • Review your offensive and defensive stats on the right.
  • Use Load to quickly apply a previous loadout.

Note: The game automatically saves your most recent build for quick deployment.

- Deploy: Click "Deploy" to pay the entry cost using Energy or a Discount Access Key.

Tiers

There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.

- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable.

- Standard Tiers (5+): Require Energy to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).

- Cleared Tiers: Boss defeated. These can be rerolled for new Layouts.

- Uncleared Tiers: Boss not defeated. The Map Layout is fixed, Credit nodes are unavailable, and Discount Access Key cannot be used.

Map Layouts & Rerolling

If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).

- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.

- Cost: Each reroll costs Normal Access Keys (3x the Tier’s Energy cost).

- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain Sacred Gene or OLT nodes.

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

- Sacred Gene Safety: You cannot reroll a map that contains a Sacred Gene. Because these are rare and highly valuable on the Black Market, this safety feature prevents you from accidentally rolling over a high-value node.

Encounter Rules & Reward Mechanics

Encounters use a "node-based" system that rewards you for every step you take.

- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all Reputation and items earned during the run.

- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 20% and increases rewards (Credits, Gears, OLT) by 10%.

- Energy Scaling: Rewards scale based on the Tier's base Energy cost. Each point of Energy increases your reward bonus by 10% (e.g., 3 Energy = +20% bonus).

- End Conditions: An Encounter ends when you defeat the Boss node or your Ship is destroyed.

Node Queue

The Queue System lets you plan your path and automate combat.

- Automate Pathing: Click multiple nodes to create a path. Your Ship will travel and process them in order.

- Unqueue: Click a numbered node again to remove it from the queue.

- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.

- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.

Setup Mechanics

- Ship Stacking: Owning multiple copies of the same Ship (virtual or permanent Assets) increases its level and base stats automatically.

- Trooper Boons: Each Trooper provides unique "Active Boons" that changes daily. These are shown during the Troopers selection process.

- Gear Score: Your total equipped Gear cannot exceed your Gear Score Limit. This limit can be increased via the Tech Tree.

- Default Skills: Choose 3 skills for battle. Upgrade them using Credits to improve effectiveness.

- Combat: For details on damage, defense, and effects, see Encounter Combat Mechanic.