Encounter Guide: Difference between revisions

From Outlaw Troopers Wiki
Jump to navigation Jump to search
mNo edit summary
 
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
==Overview==
==Overview==
Encounters are the heart and soul of [[Outlaw Troopers]]! By mastering them, you will:
Encounters are the core PvE mode of [[Outlaw Troopers]]. Explore maps and defeat enemies to earn resources and grow your [[Empire]].


- Earn [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], [[Radioactive Shards]] and [[Prestige]].
===What You Earn===
- Resources: [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], and [[Radioactive Shards]].


- Gain [[Reputation]] to increase your seasonal [[Leaderboard]] rank.
- Progression: [[Prestige]] and [[Reputation]] for the [[Leaderboards]].


- Complete [[A.R.C_Initiator_Quests]] for additional rewards.
- Other Rewards: [[Encounter Fragments]] (from [[Dominators]]) used for [[Limited Blends]], and progress toward [[A.R.C. Quests]].


- Fight [[Dominators]] to find [[Fragments]].
==How to Start==
 
==Combat Mechanics==
For details on how damage, defense, and effects work during battles, see [[Encounter Combat Mechanic]].
 
==How to Start an Encounter==
<html><img height=285 src='https://misc.outlawtroopers.io/images/tierselection3.png?'/></html> <html><img height=285 src='https://misc.outlawtroopers.io/images/build.png?'/></html>
<html><img height=285 src='https://misc.outlawtroopers.io/images/tierselection3.png?'/></html> <html><img height=285 src='https://misc.outlawtroopers.io/images/build.png?'/></html>


- Go to Explore -> Encounters in game.
- Go to Explore -> Encounters.


- Select your desired tier.
- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.
*Sector Intel: View the Map Layout and potential Node rewards.


*Hostile DB: View the specific enemies and [[Dominators]] present on the planet.
- Setup Build: Click "Initiate Encounter" to customize your loadout.


*Rules: View the Encounter Rules.
*Select your [[Ship]], [[Trooper]], [[Gears]], and [[Skills]].


- Setup Screen: Click "Initiate Encounter" to customize your build.
*Review your offensive and defensive stats on the right.
*Minimap Preview: View your current Map Layout in the top-left corner.


*Build Tabs: Use the bottom buttons to select your [[Ship]], [[Trooper]], [[Gears]], and [[Skills]].
*Use Load to quickly apply a previous loadout.


*Stats: Check your total offensive and defensive stats before deploying.
Note: The game automatically saves your most recent build for quick deployment.


*Load: Quickly load your previous loadouts.
- Deploy: Click "Deploy" to pay the entry cost using [[Energy]] or a [[Discount Access Key]].


- Confirm Deployment: Choose to pay with [[Energy]] or use a [[Discount Access Key]].
==Tiers==
There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.


==Tiers==
- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable.
There are unlimited tiers. You must defeat the "Crown" (Boss) Node to unlock the next Tier.


- Training Tiers (1–4): These are free to enter. They are used for learning the game and do not reward [[Reputation]] or [[Credits]]. Map rerolling is unavailable for these Tiers.
- Standard Tiers (5+): Require [[Energy]] to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).


- Standard Tiers (5+): These require [[Energy]] to enter. [[Energy]] costs and rewards increase every 4 Tiers, for example:
- Cleared Tiers: Boss defeated. These can be rerolled for new Layouts.
*Tiers 5 to 8 share the same cost and rewards


*Tiers 9 to 12 share the same, and so on
- Uncleared Tiers: Boss not defeated. The Map Layout is fixed, [[Credit]] nodes are unavailable, and [[Discount Access Key]] cannot be used.


- Cleared Tiers can be rerolled; Uncleared Tiers cannot.
==Map Layouts & Rerolling==
If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).


==Reward Scaling==
- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.
Rewards scale based on the base [[Energy]] cost before any discounts. This affects [[Credits]], [[Gears]], [[OLT Tokens]], [[Reputation]], [[Prestige]] and [[Radioactive Shards]].  


Each point of [[Energy]] spent increases your reward bonus by 10%:
- Cost: Each reroll costs [[Normal Access Keys]] (3x the Tier’s [[Energy]] cost).


2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.
- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain [[Sacred Gene]] or [[OLT]] nodes.


==Map Layouts & Rerolling==
- Minimum rerolled map size: 3 × 3
- Each Tier has its own saved layout.


*Rerolling a Tier saves that layout for that Tier only.
- Maximum rerolled map size: 6 x 5


*Switching to another Tier loads a separate layout.
- Sacred Gene Safety: You cannot reroll a map that contains a [[Sacred Gene]]. Because these are rare and highly valuable on the [[Black Market]], this safety feature prevents you from accidentally rolling over a high-value node.


- Standard Reroll: Costs [[Normal Access Keys]] equal to the tier’s [[Energy]] cost.
==Encounter Rules & Reward Mechanics==
Encounters use a "node-based" system that rewards you for every step you take.


- Lucky Reroll: Costs 400 [[Normal Access Keys]] and guarantees at least 1 [[Gene]] node in the layout.
- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all [[Reputation]] and items earned during the run.


- Free reroll (after completing an encounter):
- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 20% and increases rewards ([[Credits]], [[Gears]], [[OLT]]) by 10%.


*Cannot roll [[Gene]] nodes or [[OLT]] nodes
- Energy Scaling: Rewards scale based on the Tier's base [[Energy]] cost. Each point of [[Energy]] increases your reward bonus by 10% (e.g., 3 [[Energy]] = +20% bonus).


*Always generates a 3 × 3 layout
- End Conditions: An Encounter ends when you defeat the Boss node or your [[Ship]] is destroyed.


*Has a lower chance to roll [[Credit]] nodes
==Node Queue==
The Queue System lets you plan your path and automate combat.


- Minimum rerolled map size: 3 × 3
- Automate Pathing: Click multiple nodes to create a path. Your [[Ship]] will travel and process them in order.


- Maximum rerolled map size: 6 x 5
- Unqueue: Click a numbered node again to remove it from the queue.


==Cleared vs Uncleared Tiers==
- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.


- Cleared Tier: Crown node defeated; can reroll map.
- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.


- Uncleared Tier: Crown node not yet defeated.
==Setup Mechanics==
- [[Ship]] Stacking: Owning multiple copies of the same [[Ship]] (virtual or permanent [[Assets]]) increases its level and base stats automatically.


*No [[Credit]] nodes
- [[Trooper]] [[Boons]]: Each [[Trooper]] provides unique "Active Boons" that changes daily. These are shown during the [[Troopers]] selection process.


*Fixed map layout (cannot be rerolled)
- [[Gear]] Score: Your total equipped [[Gear]] cannot exceed your [[Gear Score Limit]]. This limit can be increased via the [[Tech Tree]].


*[[Discount Access Key]] cannot be used
- [[Default Skills]]: Choose 3 skills for battle. Upgrade them using [[Credits]] to improve effectiveness.


*[[Radiation Nodes]] inaccessible
- Combat: For details on damage, defense, and effects, see [[Encounter Combat Mechanic]].

Latest revision as of 23:12, 14 April 2026

Overview

Encounters are the core PvE mode of Outlaw Troopers. Explore maps and defeat enemies to earn resources and grow your Empire.

What You Earn

- Resources: Credits, Gears, OLT Tokens, Sacred Gene, and Radioactive Shards.

- Progression: Prestige and Reputation for the Leaderboards.

- Other Rewards: Encounter Fragments (from Dominators) used for Limited Blends, and progress toward A.R.C. Quests.

How to Start

- Go to Explore -> Encounters.

- Select a Tier: Choose your difficulty. You can view Sector Intel (Map Layout and rewards) and the Hostile DB (enemy types) before entering.

- Setup Build: Click "Initiate Encounter" to customize your loadout.

  • Review your offensive and defensive stats on the right.
  • Use Load to quickly apply a previous loadout.

Note: The game automatically saves your most recent build for quick deployment.

- Deploy: Click "Deploy" to pay the entry cost using Energy or a Discount Access Key.

Tiers

There are unlimited Tiers to explore. Defeat the boss node to unlock the next Tier.

- Training Tiers (1–4): Free to enter. These are for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable.

- Standard Tiers (5+): Require Energy to enter. Costs and rewards increase every 4 Tiers (e.g., Tiers 5–8 share the same cost/rewards; Tiers 9–12 increase, and so on).

- Cleared Tiers: Boss defeated. These can be rerolled for new Layouts.

- Uncleared Tiers: Boss not defeated. The Map Layout is fixed, Credit nodes are unavailable, and Discount Access Key cannot be used.

Map Layouts & Rerolling

If you do not like your current map rewards, you can reroll the Layout (available for cleared Tiers only).

- Tier Specific: Each Tier saves its own Layout. Rerolling one Tier does not affect others.

- Cost: Each reroll costs Normal Access Keys (3x the Tier’s Energy cost).

- Free Reroll: Granted after completing an Encounter. These always generate a 3x3 map and cannot contain Sacred Gene or OLT nodes.

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

- Sacred Gene Safety: You cannot reroll a map that contains a Sacred Gene. Because these are rare and highly valuable on the Black Market, this safety feature prevents you from accidentally rolling over a high-value node.

Encounter Rules & Reward Mechanics

Encounters use a "node-based" system that rewards you for every step you take.

- Keep Your Loot: You earn rewards for every node you clear. Even if you fail the Encounter or die at the Boss, you keep all Reputation and items earned during the run.

- Node Scaling: Within a single Encounter, each cleared node increases difficulty by 20% and increases rewards (Credits, Gears, OLT) by 10%.

- Energy Scaling: Rewards scale based on the Tier's base Energy cost. Each point of Energy increases your reward bonus by 10% (e.g., 3 Energy = +20% bonus).

- End Conditions: An Encounter ends when you defeat the Boss node or your Ship is destroyed.

Node Queue

The Queue System lets you plan your path and automate combat.

- Automate Pathing: Click multiple nodes to create a path. Your Ship will travel and process them in order.

- Unqueue: Click a numbered node again to remove it from the queue.

- Pause/Resume: Use Pause Queue to stop between nodes. Click Resume Queue to continue.

- Reliability: If a connection error occurs, the system retries automatically. If it fails, the queue pauses at your current location. Simply click Resume Queue to continue.

Setup Mechanics

- Ship Stacking: Owning multiple copies of the same Ship (virtual or permanent Assets) increases its level and base stats automatically.

- Trooper Boons: Each Trooper provides unique "Active Boons" that changes daily. These are shown during the Troopers selection process.

- Gear Score: Your total equipped Gear cannot exceed your Gear Score Limit. This limit can be increased via the Tech Tree.

- Default Skills: Choose 3 skills for battle. Upgrade them using Credits to improve effectiveness.

- Combat: For details on damage, defense, and effects, see Encounter Combat Mechanic.