Encounter Guide: Difference between revisions

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==Overview==
==Overview==
Encounters are the core PvE mode of [[Outlaw Troopers]]. By exploring maps and defeating enemies, you earn the resources needed to grow your [[Empire]] and climb the [[Leaderboards]].
Encounters are the core PvE mode of [[Outlaw Troopers]]. Explore maps and defeat enemies to earn resources and grow your [[Empire]]. By mastering Encounnter, you will:
 
Encounters are the heart and soul of [[Outlaw Troopers]]! By mastering them, you will:


- Earn [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], [[Radioactive Shards]] and [[Prestige]].
- Earn [[Credits]], [[Gears]], [[OLT Tokens]], [[Sacred Gene]], [[Radioactive Shards]] and [[Prestige]].
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- Complete [[A.R.C_Initiator_Quests]] for additional rewards.
- Complete [[A.R.C_Initiator_Quests]] for additional rewards.


- Defeat [[Dominators]] to find [[Fragments]].
- Defeat [[Dominators]] to find [[Encounter Fragments]] for [[Limited Blends]].


==Combat Mechanics==
==Combat Mechanics==
For details on how damage, defense, and effects work during battles, see [[Encounter Combat Mechanic]].
For details on how damage, defense, and effects work during battles, see [[Encounter Combat Mechanic]].


==How to Start an Encounter==
==How to Start==
<html><img height=285 src='https://misc.outlawtroopers.io/images/tierselection3.png?'/></html> <html><img height=285 src='https://misc.outlawtroopers.io/images/build.png?'/></html>
<html><img height=285 src='https://misc.outlawtroopers.io/images/tierselection3.png?'/></html> <html><img height=285 src='https://misc.outlawtroopers.io/images/build.png?'/></html>


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*[[Radiation Nodes]] are inaccessible.
*[[Radiation Nodes]] are inaccessible.


==Encounter Rules & Reward Scaling==
==Encounter Rules & Reward Mechanics==
[[Outlaw Troopers]] uses a "Node-Based" system that rewards you for every step you take.
Encounters use a "Node-Based" system that rewards you for every step you take.


- Keep Your Loot: You earn rewards for every Node you clear. Even if you fail the Encounter or die at the Boss, you keep all [[Reputation]] and items earned during the run.
- Keep Your Loot: You earn rewards for every Node you clear. Even if you fail the Encounter or die at the Boss, you keep all [[Reputation]] and items earned during the run.
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- Node Scaling: As you clear a Node within a single [[Encounter]], the difficulty increases by 20% and rewards ([[Credits]], [[Gears]], [[OLT]]) increase by 10%.
- Node Scaling: As you clear a Node within a single [[Encounter]], the difficulty increases by 20% and rewards ([[Credits]], [[Gears]], [[OLT]]) increase by 10%.


Note: Node Queue System allows you to select multiple Nodes at once. Your [[Ship]] will automatically travel to and process each Node until the queue is empty.
- Node Queue: You can select multiple Nodes at once. Your [[Ship]] will automatically travel to and process each Node in order.


- Energy Scaling: Rewards scale based on the base [[Energy]] cost (before any discounts) of the Tier.
- Energy Scaling: Rewards scale based on the base [[Energy]] cost (before any discounts) of the Tier.
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2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.
2 [[Energy]] gives +10% bonus, 3 [[Energy]] gives +20% bonus, 4 [[Energy]] gives +30% bonus and so on.


- An [[Encounter]] ends when you defeat the final Boss Node or if your [[Ship]] is destroyed.
- End Conditions: An Encounter ends when you defeat the Boss Node or if your [[Ship]] is destroyed.


==Map Layouts & Rerolling==
==Map Layouts & Rerolling==

Revision as of 22:36, 8 February 2026

Overview

Encounters are the core PvE mode of Outlaw Troopers. Explore maps and defeat enemies to earn resources and grow your Empire. By mastering Encounnter, you will:

- Earn Credits, Gears, OLT Tokens, Sacred Gene, Radioactive Shards and Prestige.

- Gain Reputation to increase your seasonal Leaderboard rank.

- Complete A.R.C_Initiator_Quests for additional rewards.

- Defeat Dominators to find Encounter Fragments for Limited Blends.

Combat Mechanics

For details on how damage, defense, and effects work during battles, see Encounter Combat Mechanic.

How to Start

- Go to Explore -> Encounters.

- Select your desired Tier.

  • Sector Intel: View the Map Layout and potential Node rewards.
  • Hostile DB: View the specific enemies and Dominators on the planet.
  • Rules: View the Encounter Rules.

- Setup Screen: Click "Initiate Encounter" to customize your build.

  • Minimap Preview: View your current Map Layout in the top-left corner.
  • Stats: Check your total offensive and defensive stats before deploying.
  • Load: Quickly load your previous loadouts.

Note: The setup screen automatically loads your most recently used build.

- Deploy: Click "Deploy" and to pay the entry cost using Energy or a Discount Access Key.

Tiers

There are unlimited Tiers to explore. You must defeat the boss Node to unlock the next Tier.

- Training Tiers (1–4): Free to enter. These are intended for learning the game and do not reward Reputation or Credits. Map rerolling is unavailable.

- Standard Tiers (5+): Require Energy to enter. Energy costs and rewards increase every 4 Tiers. For example:

  • Tiers 5 to 8 share the same cost and rewards.
  • Tiers 9 to 12 share the same, and so on.

- Cleared Tiers: Tiers where the boss Node has been defeated. These can be rerolled for new Layouts.

- Uncleared Tier: Boss Node not yet defeated.

  • Fixed Map Layout (cannot be rerolled).

Encounter Rules & Reward Mechanics

Encounters use a "Node-Based" system that rewards you for every step you take.

- Keep Your Loot: You earn rewards for every Node you clear. Even if you fail the Encounter or die at the Boss, you keep all Reputation and items earned during the run.

- Node Scaling: As you clear a Node within a single Encounter, the difficulty increases by 20% and rewards (Credits, Gears, OLT) increase by 10%.

- Node Queue: You can select multiple Nodes at once. Your Ship will automatically travel to and process each Node in order.

- Energy Scaling: Rewards scale based on the base Energy cost (before any discounts) of the Tier.

  • Each point of Energy spent increases your reward bonus by 10%. For example:

2 Energy gives +10% bonus, 3 Energy gives +20% bonus, 4 Energy gives +30% bonus and so on.

- End Conditions: An Encounter ends when you defeat the Boss Node or if your Ship is destroyed.

Map Layouts & Rerolling

If you don't like the rewards on your current map, you can Reroll its Layout. Reroll is only available for cleared Tiers.

- Each Tier has its own saved Layout.

  • Rerolling a Tier saves that Layout for that Tier only.
  • Switching to another Tier loads a separate Layout.

- Each Reroll costs Normal Access Keys equal to 3x the Tier’s Energy cost.

- Free reroll (granted after completing an Encounter):

  • Cannot roll Gene Nodes or OLT Nodes
  • Always generates a 3 × 3 Layout
  • Has a lower chance to roll Credit Nodes

- Minimum rerolled map size: 3 × 3

- Maximum rerolled map size: 6 x 5

Setup Mechanics

- Ship Stacking: Owning multiple copies of the same Ship (virtual or permanent Assets) increases its level and base stats automatically.

- Trooper Boons: Each Trooper provides unique "Active Boons" that changes daily, visible during Troopers selection process.

- Gear Score: Your total equipped Gear cannot exceed your Gear Score Limit. This limit can be increased via the Tech Tree.

- Default Skills: Choose 3 skills to bring into battle. These can be upgraded using Credits to increase their effectiveness.