Biocrafts: Difference between revisions

From Outlaw Troopers Wiki
Jump to navigation Jump to search
No edit summary
Tag: Manual revert
 
(84 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<html><img src='https://cdn.cosmicclash.io/troopers/wiki/Delve.jpg'/></html><br />
==Introduction==
<h2>Overview</h2>
<html><img height=285 src='https://misc.outlawtroopers.io/images/biocraft.png?'/> </html>
Biocrafts are creatures that are created in the [[Laboratory]].  <br>
- Send them on hunting missions to find [[Artifacts]], [[Genes]] and [[Rock Fragments]]<br>
- Delve deeper into the abyss to unlock better hunting missions<br>
- Battle other players in the [[Arena]] to win [[Limited Blends]], [[Troopers]], and more!<br><br>


<h2>List of all Biocrafts</h2>
[[Biocrafts]] are units used for combat and exploration in the [[Abyss]]. You can craft and evolve them in the Laboratory (LAB tab) and customize their mods in Biocraft Modification (MODS tab).
<table class='standardTable' width='800'>
<tr class='tableTitle'>
<td>
Name
</td>
<td>
Genes
</td>
<td>
Base CR
</td>
<td>
Range
</td>
<td>
Area
</td>
<td>
Dmg
</td>
<td>
HP
</td>
<td>
Speed
</td>
<td>
Abilities
</td>
</tr>


<tr>
==Crafting & Leveling==
<td>
- Starter Biocrafts: Click "Craft Now" in the Laboratory to receive a starter set of 5 free [[Biocrafts]].
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/101.jpg'/></html><br/>
Murloc
</td>
<td></td>
<td>
100
</td>
<td>
2
</td>
<td>
Small Cross
</td>
<td>
4
</td>
<td>
235
</td>
<td>
3
</td>
<td>
Imprison
</td>


- Crafting: Create additional units by combining specific [[Genes]].


</tr>
- Gaining XP: [[Biocrafts]] gain experience by clearing tiles in the [[Delve]]. Only units that are alive in your lineup at the end of a battle receive XP.


<tr>
- Level Cap: [[Biocrafts]] gain levels through XP. Every 5 levels, units hit a cap and must be Evolved to continue leveling.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/102.jpg'/></html><br/>
Smurrian
</td>
<td></td>
<td>
100
</td>
<td>
4
</td>
<td>
Small Cross
</td>
<td>
3
</td>
<td>
20
</td>
<td>
2
</td>
<td>
Echo
</td>
</tr>


<tr>
==Evolution==
<td>
Once a Biocraft reaches level 5, you can evolve it to the next rarity tier. Legendary is the highest rarity.
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/103.jpg'/></html><br/>
Chimera
</td>
<td></td>
<td>
100
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
6
</td>
<td>
40
</td>
<td>
5
</td>
<td>
Burn
</td>
</tr>


Evolving increases rarity, improve stats and unlocks a new mod slot. Evolution requires [[Energy]] and the same [[Genes]] used to craft the unit.


<tr>
Note: Upon Evolution, the Biocraft moves to the next rarity and resets to Level 1 (e.g., Common Lv 5 → Rare Lv 1).
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_2.jpg'/></html><br/>
Steam Wraith
</td>
<td></td>
<td>
100
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
8
</td>
<td>
40
</td>
<td>
2
</td>
<td>
Evade
</td>
</tr>


{| style="width: 100%; background-color: #000; color: #fff; border: 1px solid #444; border-collapse: collapse; text-align: center;"
|- style="background-color: #111; color: #00e5ff; font-weight: bold;"
! style="border: 1px solid #444; padding: 10px;" | Rarity Change
! style="border: 1px solid #444; padding: 10px;" | Evolution Cost (Per Gene Type + Energy)
! style="border: 1px solid #444; padding: 10px;" | Total Mod Slots
|-
| style="border: 1px solid #444; padding: 8px;" | Common → Rare
| style="border: 1px solid #444; padding: 8px;" | 5 Genes (Each) + 20 Energy
| style="border: 1px solid #444; padding: 8px;" | 2 Slots
|-
| style="border: 1px solid #444; padding: 8px;" | Rare → Epic
| style="border: 1px solid #444; padding: 8px;" | 20 Genes (Each) + 80 Energy
| style="border: 1px solid #444; padding: 8px;" | 3 Slots
|-
| style="border: 1px solid #444; padding: 8px;" | Epic → Legendary
| style="border: 1px solid #444; padding: 8px;" | 50 Genes (Each) + 150 Energy
| style="border: 1px solid #444; padding: 8px;" | 4 Slots
|}


<tr>
==Modifications (Mods)==
<td>
Every Biocraft starts with 1 mod slot. You can unlock up to 4 slots through Evolution.
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_3.jpg'/></html><br/>
Phoenix
</td>
<td></td>
<td>
100
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
5
</td>
<td>
1
</td>
<td>
3
</td>
<td>
Immortal
</td>
</tr>


- Rerolling: Use [[Genes]] and [[Artifacts]] to change a unit's mods. The required [[Gene]] type matches the [[Genes]] used to craft that unit.


<tr>
- Cost: Reroll costs increase with the Biocraft’s rarity.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_4.jpg'/></html><br/>
Fire Golem
</td>
<td></td>
<td>
150
</td>
<td>
1
</td>
<td>
Small Cross
</td>
<td>
5
</td>
<td>
50
</td>
<td>
1
</td>
<td>
Hardened, Burn
</td>
</tr>


- Warning: Rerolling randomizes all slots at once. You cannot lock individual slots.


<tr>
- Mod Rarity: Mods range from Worst and Bad to Legendary. Certain mods (Damage, Resistance, HP) have "Worst" and "Bad" tiers that provide negative stats.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_5.jpg'/></html><br/>
Blazing Treant
</td>
<td></td>
<td>
200
</td>
<td>
5
</td>
<td>
Single
</td>
<td>
0
</td>
<td>
25
</td>
<td>
2
</td>
<td>
Heal, Empower
</td>
</tr>


===Available Mod Types===
Global (Team-wide): Increase Delve Reward, Increase Experience Gain.


<tr>
Individual (Unit-specific): Damage, Speed, Range, Max HP, Self Heal per round, Healing Received, Chance to Evade, Cannot be Stunned, and Physical/Elemental/Dark Resistances.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_6.jpg'/></html><br/>
Ember Sprite
</td>
<td></td>
<td>
250
</td>
<td>
4
</td>
<td>
Large Cross
</td>
<td>
2
</td>
<td>
50
</td>
<td>
3
</td>
<td>
Burn, Shock, Evade
</td>
</tr>


<tr>
==Combat Reference==
<td>
Combat in the [[Abyss]] is a strategic combination of stats, damage types, resistances, abilities and mods.
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/1_7.jpg'/></html><br/>
Void Dragon
</td>
<td></td>
<td>
300
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
20
</td>
<td>
150
</td>
<td>
3
</td>
<td>
Burn, Deter, Fearless
</td>
</tr>


<tr>
You can check each Biocraft’s stats, rarity, level, and details in Laboratory.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/2_3.jpg'/></html><br/>
Mist Serpent
</td>
<td></td>
<td>
100
</td>
<td>
5
</td>
<td>
Large Cross
</td>
<td>
3
</td>
<td>
35
</td>
<td>
2
</td>
<td>
Evade, Weaken
</td>
</tr>


<tr>
- Resistances: Combat involves balancing damage types against enemy resistances (Max 75%).
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/2_4.jpg'/></html><br/>
Water Golem
</td>
<td></td>
<td>
150
</td>
<td>
2
</td>
<td>
Small Cross
</td>
<td>
3
</td>
<td>
50
</td>
<td>
3
</td>
<td>
Hardened, Imprison
</td>
</tr>


- Abilities: Each Biocraft has unique abilities (e.g., Burn, Thorn, or Explode). See the Pilot’s Handbook in the in-game Guide for full details.


<tr>
- Lineup Manager: Accessible from the [[Abyss]] Home screen. Use this to arrange your 5-unit team on the grid and save presets for quick loading.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/2_5.jpg'/></html><br/>
Dryad
</td>
<td></td>
<td>
200
</td>
<td>
4
</td>
<td>
Small Cross
</td>
<td>
0
</td>
<td>
40
</td>
<td>
3
</td>
<td>
Heal, Cure
</td>
</tr>


- Attack Patterns: The area of effect (AOE) for attacks is determined by the pattern.


<tr>
*Small Cross
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/2_6.jpg'/></html><br/>
Naiad
</td>
<td></td>
<td>
250
</td>
<td>
3
</td>
<td>
Large Cross
</td>
<td>
5
</td>
<td>
50
</td>
<td>
3
</td>
<td>
Imprison, Shock
</td>
</tr>


<tr>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/SmallCross.jpg'/></html>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/2_7.jpg'/></html><br/>
Void Kraken
</td>
<td></td>
<td>
300
</td>
<td>
4
</td>
<td>
Small Cross
</td>
<td>
15
</td>
<td>
75
</td>
<td>
2
</td>
<td>
Imprison, Deter, Fearless
</td>
</tr>


<tr>
*Large Cross
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/3_4.jpg'/></html><br/>
Dust Warden
</td>
<td></td>
<td>
150
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
5
</td>
<td>
80
</td>
<td>
5
</td>
<td>
Echo, Hardened
</td>
</tr>


<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/LargeCross.jpg'/></html>


<tr>
==Gene Acquisition==
<td>
To craft and evolve [[Biocrafts]], you must collect [[Genes]]. For a full list of sources, see the Pilot’s Handbook in the in-game Guide.
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/3_5.jpg'/></html><br/>
Slyph
</td>
<td></td>
<td>
200
</td>
<td>
3
</td>
<td>
Single
</td>
<td>
10
</td>
<td>
45
</td>
<td>
4
</td>
<td>
Echo, Leech
</td>
</tr>


<tr>
==Other Ways to Get Genes==
<td>
- [[Joe's Shop]]: Sells a [[Gene]] Bundle once per day.
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/3_6.jpg'/></html><br/>
Djinn
</td>
<td></td>
<td>
250
</td>
<td>
3
</td>
<td>
Large Cross
</td>
<td>
10
</td>
<td>
40
</td>
<td>
4
</td>
<td>
Echo, Shock, Critical
</td>
</tr>


<tr>
- Mining Luck: Mining with [[Mining Assets]] or [[Radiobot-R]] on [[Planets]] has a small chance to find [[Genes]]. Higher Mining Luck increases the chance.
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/3_7.jpg'/></html><br/>
Void Serpent
</td>
<td></td>
<td>
300
</td>
<td>
4
</td>
<td>
Small Cross
</td>
<td>
10
</td>
<td>
50
</td>
<td>
4
</td>
<td>
Leech, Deter, Fearless
</td>
</tr>


 
- [[Black Market]]: Purchase [[Genes]] using [[Credits]].
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/4_5.jpg'/></html><br/>
Gargoyle
</td>
<td></td>
<td>
250
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
10
</td>
<td>
65
</td>
<td>
5
</td>
<td>
Hardened, Leech
</td>
</tr>
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/4_6.jpg'/></html><br/>
Lightning Golem
</td>
<td></td>
<td>
300
</td>
<td>
1
</td>
<td>
Large Cross
</td>
<td>
3
</td>
<td>
75
</td>
<td>
4
</td>
<td>
Shock, Hardened, Fearless
</td>
</tr>
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/4_7.jpg'/></html><br/>
Void Fiend
</td>
<td></td>
<td>
350
</td>
<td>
1
</td>
<td>
Single
</td>
<td>
10
</td>
<td>
100
</td>
<td>
1
</td>
<td>
Thorn, Hardened, Fearless
</td>
</tr>
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/5_6.jpg'/></html><br/>
Voltbark Guardian
</td>
<td></td>
<td>
350
</td>
<td>
6
</td>
<td>
Single
</td>
<td>
0
</td>
<td>
50
</td>
<td>
3
</td>
<td>
Echo, Heal, Cure
</td>
</tr>
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/5_7.jpg'/></html><br/>
Void Blossom
</td>
<td></td>
<td>
400
</td>
<td>
20
</td>
<td>
Single
</td>
<td>
20
</td>
<td>
75
</td>
<td>
5
</td>
<td>
Leech, Farshot, Fearless
</td>
</tr>
 
 
<tr>
<td>
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/6_7.jpg'/></html><br/>
Void Imp
</td>
<td></td>
<td>
450
</td>
<td>
5
</td>
<td>
Small Cross
</td>
<td>
20
</td>
<td>
100
</td>
<td>
3
</td>
<td>
Shock, Fearless, Critical
</td>
</tr>
 
</table><br><br>
 
<h2>List of Biocraft abilities</h2>
<strong>Evade:</strong> 35% chance to dodge incoming attacks and avoid damage.
 
<strong>Burn:</strong> Inflicts infinite burning on the target. Each burn stack reduces the target's health by 2 every turn.
 
<strong>Immortal:</strong> Cannot be fully defeated unless it is the last remaining Biocraft on the battlefield, when defeated, it will immediately respawn at a random location on the map.
 
<strong>Weaken:</strong> Weakens an enemy, reducing their damage output by 30%.
 
<strong>Heal:</strong> Restores 10% health to an ally.
 
<strong>Empower:</strong> Boosts damage of targeted ally by 20%.
 
<strong>Hardened:</strong> Reduces incoming damage by 30%.
 
<strong>Deter:</strong> 25% chance to stun an enemy for 1 turn, preventing all their actions.
 
<strong>Fearless:</strong> Immune to crowd control effects.
 
<strong>Shock:</strong> Inflicts shock on the enemy, causing them to take 50% increased damage from basic attacks.
 
<strong>Imprison:</strong> When dealing damage to an enemy, locks that enemy onto a tile, rendering them unable to move for 1 turn.
 
<strong>Cure:</strong> Remove all crowd-control effects and debuffs from a random ally.
 
<strong>Echo:</strong> 50% chance to act twice in a single turn.
 
<strong>Farshot:</strong> Always attack enemy furthest away.
 
<strong>Critical:</strong> 35% to deal double damage.
 
<strong>Leech:</strong> Gains health equal to 30% of the damage dealt
 
<strong>Thorn:</strong> Deals 5 damage to enemies that attack you.

Latest revision as of 05:46, 5 February 2026

Introduction

Biocrafts are units used for combat and exploration in the Abyss. You can craft and evolve them in the Laboratory (LAB tab) and customize their mods in Biocraft Modification (MODS tab).

Crafting & Leveling

- Starter Biocrafts: Click "Craft Now" in the Laboratory to receive a starter set of 5 free Biocrafts.

- Crafting: Create additional units by combining specific Genes.

- Gaining XP: Biocrafts gain experience by clearing tiles in the Delve. Only units that are alive in your lineup at the end of a battle receive XP.

- Level Cap: Biocrafts gain levels through XP. Every 5 levels, units hit a cap and must be Evolved to continue leveling.

Evolution

Once a Biocraft reaches level 5, you can evolve it to the next rarity tier. Legendary is the highest rarity.

Evolving increases rarity, improve stats and unlocks a new mod slot. Evolution requires Energy and the same Genes used to craft the unit.

Note: Upon Evolution, the Biocraft moves to the next rarity and resets to Level 1 (e.g., Common Lv 5 → Rare Lv 1).

Rarity Change Evolution Cost (Per Gene Type + Energy) Total Mod Slots
Common → Rare 5 Genes (Each) + 20 Energy 2 Slots
Rare → Epic 20 Genes (Each) + 80 Energy 3 Slots
Epic → Legendary 50 Genes (Each) + 150 Energy 4 Slots

Modifications (Mods)

Every Biocraft starts with 1 mod slot. You can unlock up to 4 slots through Evolution.

- Rerolling: Use Genes and Artifacts to change a unit's mods. The required Gene type matches the Genes used to craft that unit.

- Cost: Reroll costs increase with the Biocraft’s rarity.

- Warning: Rerolling randomizes all slots at once. You cannot lock individual slots.

- Mod Rarity: Mods range from Worst and Bad to Legendary. Certain mods (Damage, Resistance, HP) have "Worst" and "Bad" tiers that provide negative stats.

Available Mod Types

Global (Team-wide): Increase Delve Reward, Increase Experience Gain.

Individual (Unit-specific): Damage, Speed, Range, Max HP, Self Heal per round, Healing Received, Chance to Evade, Cannot be Stunned, and Physical/Elemental/Dark Resistances.

Combat Reference

Combat in the Abyss is a strategic combination of stats, damage types, resistances, abilities and mods.

You can check each Biocraft’s stats, rarity, level, and details in Laboratory.

- Resistances: Combat involves balancing damage types against enemy resistances (Max 75%).

- Abilities: Each Biocraft has unique abilities (e.g., Burn, Thorn, or Explode). See the Pilot’s Handbook in the in-game Guide for full details.

- Lineup Manager: Accessible from the Abyss Home screen. Use this to arrange your 5-unit team on the grid and save presets for quick loading.

- Attack Patterns: The area of effect (AOE) for attacks is determined by the pattern.

  • Small Cross

  • Large Cross

Gene Acquisition

To craft and evolve Biocrafts, you must collect Genes. For a full list of sources, see the Pilot’s Handbook in the in-game Guide.

Other Ways to Get Genes

- Joe's Shop: Sells a Gene Bundle once per day.

- Mining Luck: Mining with Mining Assets or Radiobot-R on Planets has a small chance to find Genes. Higher Mining Luck increases the chance.

- Black Market: Purchase Genes using Credits.