Biocrafts: Difference between revisions
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== | ==Introduction== | ||
[[Biocrafts]] are units used for combat and exploration in the [[Abyss]]. You can craft and evolve them in the Laboratory (LAB tab) and customize their mods in Biocraft Modification (MODS tab). | |||
==Crafting | ==Crafting & Leveling== | ||
- | - Starter Biocrafts: Every player can click "Craft Now" in the Laboratory to receive their first 5 [[Biocrafts]] for free. | ||
- | - Crafting: Create additional units by combining specific [[Genes]]. | ||
- | - Gaining XP: [[Biocrafts]] gain experience by clearing tiles in the [[Delve]]. Only units that are alive in your lineup at the end of a battle receive XP. | ||
- | - Level Cap: [[Biocrafts]] gain levels through XP. Every 5 levels, units hit a cap and must be Evolved to continue leveling. | ||
== | ==Evolution== | ||
Once a Biocraft reaches level 5, you can evolve it to the next rarity tier. Legendary is the highest rarity. | |||
Evolving increases rarity, improve stats and unlocks a new mod slot. Evolution requires [[Energy]] and the same [[Genes]] used to craft the unit. | |||
== | {| style="width: 100%; background-color: #000; color: #fff; border: 1px solid #444; border-collapse: collapse; text-align: center;" | ||
- | |- style="background-color: #111; color: #00e5ff; font-weight: bold;" | ||
! style="border: 1px solid #444; padding: 10px;" | Rarity Change | |||
! style="border: 1px solid #444; padding: 10px;" | Evolution Cost (Per Gene Type + Energy) | |||
! style="border: 1px solid #444; padding: 10px;" | Total Mod Slots | |||
|- | |||
| style="border: 1px solid #444; padding: 8px;" | Common → Rare | |||
| style="border: 1px solid #444; padding: 8px;" | 5 Genes (Each) + 20 Energy | |||
| style="border: 1px solid #444; padding: 8px;" | 2 Slots | |||
|- | |||
| style="border: 1px solid #444; padding: 8px;" | Rare → Epic | |||
| style="border: 1px solid #444; padding: 8px;" | 20 Genes (Each) + 80 Energy | |||
| style="border: 1px solid #444; padding: 8px;" | 3 Slots | |||
|- | |||
| style="border: 1px solid #444; padding: 8px;" | Epic → Legendary | |||
| style="border: 1px solid #444; padding: 8px;" | 50 Genes (Each) + 150 Energy | |||
| style="border: 1px solid #444; padding: 8px;" | 4 Slots | |||
|} | |||
==Modifications (Mods)== | |||
Every Biocraft starts with 1 mod slot. You can unlock up to 4 slots through Evolution. | |||
- [[ | - Rerolling: Use [[Genes]] and [[Artifacts]] to change a unit's mods. The required [[Gene]] type matches the [[Genes]] used to craft that unit. | ||
- Cost: Reroll costs increase with the Biocraft’s rarity. | |||
- Warning: Rerolling randomizes all slots at once. You cannot lock individual slots. | |||
- Mod Rarity: Mods range from Worst and Bad to Legendary. Some mods may include negative effects (e.g., reduce Max HP). | |||
===Available Mod Types=== | |||
Global (Team-wide): Increase Delve Reward, Increase Experience Gain. | |||
Individual (Unit-specific): Damage, Speed, Range, Max HP, Self Heal per round, Healing Received, Chance to Evade, Cannot be Stunned, and Physical/Elemental/Dark Resistances. | |||
==Combat== | |||
Combat in the [[Abyss]] is a strategic combination of stats, damage types, resistances, abilities and mods. | |||
You can check each Biocraft’s stats, rarity, level, and details in Laboratory. | |||
- Resistances: Reduce incoming damage (capped at 75%). | |||
- Abilities: Each Biocraft has unique abilities (e.g., Burn, Thorn, or Explode). See the Pilot’s Handbook in the in-game Guide for full details. | |||
- Area Degen: Starting from Round 3, at the end of each round, an Area Degen debuff will start dealing Fixed Damage (Not affected by Resistance or Shock) to both you and your enemies. The amount received will increase after each round. | |||
==Lineup Manager== | |||
Accessible from the [[Abyss]] Home screen, the Lineup Manager lets you organize your team and save presets. | |||
- Positioning: Arrange your 5-unit team on the grid to optimize targeting and defense. | |||
- Presets: Save lineups to quickly load them before battle. | |||
==Attack Patterns== | ==Attack Patterns== | ||
The area of effect (AOE) for a Biocraft attack is determined by its pattern. | |||
===Small Cross=== | ===Small Cross=== | ||
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/SmallCross.jpg'/></html><br/><br> | <html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/SmallCross.jpg'/></html><br/><br> | ||
===Large Cross=== | ===Large Cross=== | ||
<html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/LargeCross.jpg'/></html><br/><br> | <html><img width="100px" src='https://cdn.cosmicclash.io/troopers/wiki/LargeCross.jpg'/></html><br/><br> | ||
==Gene Acquisition== | |||
To craft and evolve [[Biocrafts]], you must collect [[Genes]]. For a full list of sources, see the Pilot’s Handbook in the in-game Guide. | |||
==Other Ways to Get Genes== | |||
- [[Joe's Shop]]: Sells a [[Gene]] Bundle once per day. | |||
- [[Mining Luck]]: Mining with [[Mining Assets]] or [[Radiobot-R]] on [[Planets]] has a small chance to find [[Genes]]. Higher Mining Luck increases the chance. | |||
- [[Black Market]]: Purchase [[Genes]] using [[Credits]]. | |||
Revision as of 03:45, 5 February 2026
Introduction
Biocrafts are units used for combat and exploration in the Abyss. You can craft and evolve them in the Laboratory (LAB tab) and customize their mods in Biocraft Modification (MODS tab).
Crafting & Leveling
- Starter Biocrafts: Every player can click "Craft Now" in the Laboratory to receive their first 5 Biocrafts for free.
- Crafting: Create additional units by combining specific Genes.
- Gaining XP: Biocrafts gain experience by clearing tiles in the Delve. Only units that are alive in your lineup at the end of a battle receive XP.
- Level Cap: Biocrafts gain levels through XP. Every 5 levels, units hit a cap and must be Evolved to continue leveling.
Evolution
Once a Biocraft reaches level 5, you can evolve it to the next rarity tier. Legendary is the highest rarity.
Evolving increases rarity, improve stats and unlocks a new mod slot. Evolution requires Energy and the same Genes used to craft the unit.
| Rarity Change | Evolution Cost (Per Gene Type + Energy) | Total Mod Slots |
|---|---|---|
| Common → Rare | 5 Genes (Each) + 20 Energy | 2 Slots |
| Rare → Epic | 20 Genes (Each) + 80 Energy | 3 Slots |
| Epic → Legendary | 50 Genes (Each) + 150 Energy | 4 Slots |
Modifications (Mods)
Every Biocraft starts with 1 mod slot. You can unlock up to 4 slots through Evolution.
- Rerolling: Use Genes and Artifacts to change a unit's mods. The required Gene type matches the Genes used to craft that unit.
- Cost: Reroll costs increase with the Biocraft’s rarity.
- Warning: Rerolling randomizes all slots at once. You cannot lock individual slots.
- Mod Rarity: Mods range from Worst and Bad to Legendary. Some mods may include negative effects (e.g., reduce Max HP).
Available Mod Types
Global (Team-wide): Increase Delve Reward, Increase Experience Gain. Individual (Unit-specific): Damage, Speed, Range, Max HP, Self Heal per round, Healing Received, Chance to Evade, Cannot be Stunned, and Physical/Elemental/Dark Resistances.
Combat
Combat in the Abyss is a strategic combination of stats, damage types, resistances, abilities and mods.
You can check each Biocraft’s stats, rarity, level, and details in Laboratory.
- Resistances: Reduce incoming damage (capped at 75%).
- Abilities: Each Biocraft has unique abilities (e.g., Burn, Thorn, or Explode). See the Pilot’s Handbook in the in-game Guide for full details.
- Area Degen: Starting from Round 3, at the end of each round, an Area Degen debuff will start dealing Fixed Damage (Not affected by Resistance or Shock) to both you and your enemies. The amount received will increase after each round.
Lineup Manager
Accessible from the Abyss Home screen, the Lineup Manager lets you organize your team and save presets.
- Positioning: Arrange your 5-unit team on the grid to optimize targeting and defense.
- Presets: Save lineups to quickly load them before battle.
Attack Patterns
The area of effect (AOE) for a Biocraft attack is determined by its pattern.
Small Cross

Large Cross

Gene Acquisition
To craft and evolve Biocrafts, you must collect Genes. For a full list of sources, see the Pilot’s Handbook in the in-game Guide.
Other Ways to Get Genes
- Joe's Shop: Sells a Gene Bundle once per day.
- Mining Luck: Mining with Mining Assets or Radiobot-R on Planets has a small chance to find Genes. Higher Mining Luck increases the chance.
- Black Market: Purchase Genes using Credits.