Default Skills: Difference between revisions
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Increases your | Increases your all [[Resistance]] by 75% for 5 seconds. | ||
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Stun nearby enemies for 1.5 seconds. Deal 100 damage. | |||
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Randomize all of your existing | Randomize all of your existing [[Turrets]]. | ||
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Remove | Remove stun, slow and burn. Immune to stun for 5 seconds. | ||
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Instantly destroy your current target, does not work on Corruptors. | Instantly destroy your current target, does not work on [[Corruptors]]. | ||
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Mark a target, reducing it's | Mark a target, reducing it's all [[Resistance]] by 75%, last 5 seconds. | ||
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Revision as of 00:32, 31 October 2025
Players have 3 Default Skills slots and can choose from a selection of 10 skills to bring into a Normal Encounter.
These 10 Default Skills are unlocked according to Faction rank: Freelancers unlock 3, Mercenaries unlock 6, and Scouts and above unlock all 10.
Each skill can be upgraded to level 5, starting at a cost of 20,000 Credits and increasing by 10,000 per level.
List of all Skills
|
Name |
Description |
Cooldown |
Upgrade |
|
|
Grants you a buff that automatically regenerates both your Shield and Armor by 100 per second for 5 seconds. |
30 seconds |
-3 second cooldown |
|
|
Increases your all Resistance by 75% for 5 seconds. |
30 seconds |
-3 second cooldown |
|
|
Stun nearby enemies for 1.5 seconds. Deal 100 damage. |
15 seconds |
+0.5 second Stun duration. +100 damage. |
|
|
9 seconds |
+5% conversion |
|
|
|
9 seconds |
+5% conversion |
|
|
|
Launches 4 missiles towards random targets. Lasts 5 seconds. |
40 seconds |
+2 missiles |
|
|
Randomize all of your existing Turrets. |
45 seconds |
-3 second cooldown |
|
|
Remove stun, slow and burn. Immune to stun for 5 seconds. |
30 seconds |
-3 second cooldown |
|
|
Instantly destroy your current target, does not work on Corruptors. |
40 seconds |
-5 second cooldown |
|
|
Mark a target, reducing it's all Resistance by 75%, last 5 seconds. |
5 seconds |
+5 second duration |









