Normal Encounters: Difference between revisions

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(Created page with "<h2>Entering a normal encounter</h2> Players can enter a normal encounter only after they have completed the in-game tutorial. Click on the "Encounter" button on the top of the screen to open up the encounter UI, next, select "Normal Encounters". <h2>Tiers</h2> Tiers are also known as Levels. There are unlimited tiers. First four tiers of a normal encounter are free of charge, but they do not give you any Credits or Reputation. After the forth tier, you'll requ...")
 
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<h2>Entering a normal encounter</h2>
#redirect[[Encounter Guide]]
Players can enter a normal encounter only after they have completed the in-game tutorial. Click on the "Encounter" button on the top of the screen to open up the encounter UI, next, select "Normal Encounters".
 
<h2>Tiers</h2>
Tiers are also known as Levels. There are unlimited tiers. First four tiers of a normal encounter are free of charge, but they do not give you any [[Credits]] or [[Reputation]].
 
After the forth tier, you'll require a [[Normal Access Key]] + [[FGL Token]] in order to start an encounter.
 
<h2>Nodes</h2>
<h3>What are Nodes?</h3>
Each encounter, whether it is a [[Normal Encounters]] or [[Robotic Encounters]], consist of different amount of Nodes. Nodes are travelable path. Each Node may have a random Node Reward.
 
No single encounter will remain the same forever. Each level will be different from every other level, as rewards and node path are all randomly generated for every new instance.
 
<h3>Node Rewards</h3>
<h4>[[Credits]] nodes - Gives out [[Credits]] as reward</h4>
 
<h3>Node Reward Multiplier</h3>
Every time you clear a node, the next node's difficulty (Enemy's damage, [[Armor]] and [[Shield]]) will increase by roughly 25% and rewards onward during that encounter will increase by 10%.
 
 
 
<br><br>
Encounter's modes will be changing over time. No single encounter will remain the same forever. Each level will be different from every other level.
<br>
[[Encounters]] come in different tiers. Each tier has a different cost and different base node rewards. Every time you clear a node, the next node's difficulty will increase by 25% and rewards will increase by 10%. Each node gives defferent type of rewards such as [[Credits]], [[Ocuriums]], [[Gears]], [[Artifacts]] etc. <br>
-But reputation remain the same each node
[[Encounters]] will end when you defeated the final boss or when you have been defeated by the enemies. If you are defeated, you will keep all rewards you have won up until this point.
<br>
-Clear the boss node to unlock next tier
-Unlimited Tiers
 
There are 2 types of [[Encounters]]: Normal Encounters and Robotic Encounters.
<br>
Normal Encounters
<br>
-requirement for entry: troopers only
-access key: encounter access key or encounter discount key
-fee: FGL Token
-reward: Credits, Ocuriums, Gears
-mini boss: yes
-tier 1 to tier 4 cost free (no need key and fee), no credits node, no mini boss, no reputation gain
-boss node give credits rewards
 
Key Boost system
 
Normal Encounters - Enemy Types
4 planets

Latest revision as of 12:00, 28 October 2025

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